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Mecanim skeleton mapping serialises "None
Steps to reproduce : - create a new avatar, setting some optional bones and apply. - go in and edit the avatar, setting those same ... Read more
Going from minimal video player controls to full results in a black scre...
To reproduce: 1. Open project AutoRotation_copy 2. Build and run on iOS7 3. Press on ControlMode.Minimal 4. Press arrows to change t... Read more
MousePosition offset after Screen.SetResolution() in OSX standalone wido...
Steps to reproduce : - import the project attached - build for standalone OSX - run the scene and notice the mouse offset Read more
Ignoring invocation of an instance method on a NULL instance spamming th...
Steps to reproduce : - set up P4 on OSX 10.8 - import the project attached by the user in the reply - after importing login to Perf... Read more
After script caused a crash in Unity, an unsaved broken prefab causes a ...
To Reproduce: 1. Open crashTest project, (attached here, but taken from case 565404) 2. Save scene 3. Place a few cubes in the scen... Read more
Editor becomes slow when selecting audio files
Steps to reproduce : - import the project attached - go to Audio folder - click on the various audio files in the folder and notice... Read more
Mono Develop crashes on startup
Steps to reproduce : - create a new script - double click it and MD will crash *Note: Reproed on 4.2b4. Additional info here : ht... Read more
PrefabUtility.ReplacePrefab during an OnPostProcessScene callback hangs ...
Steps to reproduce : - import the project attached - open the scene - press play and Unity will hang Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow