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[Lightprobes] Some objects become super bright once take data from speci...
Steps to reproduce:1. Download attached project. It is stripped down version of Viking Village2. Look at the bright rocks. They are ... Read more
[Stripping] Xcode crashes when building to iOS with Strip Assemblies
Xcode crashes when building to iOS with Strip Assemblies. WORKAROUND: you have to add static fields so that certain classes wouldn't... Read more
[BlendTree] Long parameter names overlap the blending slider
1. What happened http://screencast.com/t/eNBqWjBZ 2. How we can reproduce it using the example you attachedTo reproduce:1. Open atta... Read more
Sharing description with the community setting is not saved
[Bug Reporter] Problem 1. What happenedSharing description with the community setting is not saved2. How we can reproduce it using t... Read more
Keyboard gets stuck if it's open while opening Recents on Lollipop devices
If keyboard is open while opening Recents on Lollipop, the keyboard gets stuck in that screen although you can still use the screen.... Read more
[compute shaders] Nested includes in compute shaders don't work
See case 661724: if a .compute shader includes another file from other folder, and that file tries to include another file from anot... Read more
[EdgeCollider]2D circle collider falls through edge colliders
To reproduce:1. Open attached project2. Open test scene3. Press play4. Notice that the CircleCollider object will fall through after... Read more
Multiline InputField throws ArgumentOutOfRange
Multiline InputField throws ArgumentOutOfRange exceptions when changing text property from a script. This problem appears only when ... Read more
Building Asset Bundles causes compile errors in scripts using System.IO....
Steps to reproduce this issue: -Open the attached project-Open the coffeeIpsum scene.-Press play-The debug log should read the text ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject