Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0b4
Issue ID
595509
Regression
Yes
Animator.GetCurrentAnimationClipState returns old data
To reproduce:
1. Open attached project.
2. Open "scene". It logs the Animator.GetCurrentAnimationClipState
3. Enter play mode and inspect the console. Notice that the state and clipname are different on the first frame (they shouldn't be). Inspect the first console output - it's clipname states "No clips at all!"
Regression since 4.3.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Add comment