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[Android] URP with native pass causes a crash on Null pointer dereferenc...
Reproduction steps:1. Open the attached project "ReproProj"2. Build And Run on an Android Device3. Observe the Player Expected resul... Read more
Editor crashes on UnityEditor.EditorApplication.get_timeSinceStartup whe...
Reproduction steps: 1. Open the user attached project "mctv_drag_bug.zip"2. Open MCTVBUG >TEST window3. Select an item and drag i... Read more
[Search] Double click does not enter rename mode for Saved Searches entries
Steps to reproduce: 1. Open any project2. Click the Open in Search icon next to the Project Window's search bar3. Enter any query, e... Read more
Crash on ParticleSystemUpdateData::Release() when opening or playing a P...
Reproduction steps:1. Open the “Stripped.zip” project2. Double-click the “Assets/PolygonParticleFX/Prefabs/FX_Fireworks_Group_01.pre... Read more
UsePass doesn't reference passes within another Shader's second SubShader
Reproduction steps:1. Open the attached project “UsePassBug”2. Enter Play mode3. Click the “SRP” button in the Game view4. Click the... Read more
[Linux] Editor becomes focused when saving a script file in JetBrains Rider
Reproduction steps:1. Create a new project2. In the Project view, right-click anywhere > Create > C# Script3. Open the created... Read more
TrackedPoseDriver bindings disappear when modifying an XR Origin Prefab
Reproduction steps: 1. Open user attached project "My project.zip"2. Add a new GameObject (XR > XR Origin (VR)) to the Hierarchy3... Read more
ArgumentNullException and Assertion failed errors thrown when enabling O...
How to reproduce:1. Open the “URP_empty_2022_2.zip“2. Enter “SampleScene“3. Select “URP-High Fidelity“ in Assets → Settings and enab... Read more
Light movement and artifacts when multiple vertex lights are interacting
Reproduction steps:1. Open the “bug-lighting-2021.3-latest“ project2. Open the “SampleScene“ scene3. Enter Play Mode or Build And Ru... Read more
"System.ArgumentException" thrown when building the project with IL2CPP
How to reproduce:1. Open the attached project "IKVM.zip"2. Build the project Expected results: The Build is successfulActual results... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject