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[iOS] Application.deepLinkActivated does not get invoked while app is ru...
Steps to Reproduce:1. Open the attached “IN-135632” project2. In the Menu, select “DeepLink Bug Repro” → “0. Setup Build Settings”3.... Read more
Hierarchy Window is not set to Resize to Fit when resetting Layout to De...
Steps to reproduce: Open any Project Open the Preferences Window and go to the General tab and enable "Use new Hierarchy window" Mak... Read more
Inspector scroll area stretches when using components with nested serial...
How to reproduce:1. Open the attached “IN-135150.zip” project2. Open the “SampleScene” scene3. Select the “FBXModel” instance in the... Read more
AR Environment Probe reflections are rendered black when built to device
How to reproduce:1. Open the “ReflectionTestt.zip“ project2. Open the “SampleScene“ scene3. Build for iOS4. Open the “Unity-iPhone.x... Read more
TextAsset with EntityId not found in the cache
Steps to reproduce: Open whatever project with URP and ShaderGraph Go to Assets/Create/Shader Graph/From Template... Double Click UI... Read more
Console displays "Shader error in '_UIE_RENDER_TYPE_SOLID' when..." erro...
Steps to reproduce: Create a new Unity project Open the "Create new Shader Graph Asset" window (Project window > right click >... Read more
Edited Prefab Control Column position is not saved in the Hierarchy when...
Steps to reproduce: Create and open a 3D URP Project Open the Preferences Window and go to the General Tab & Enable the "Use new... Read more
“+” button remains active in the "Active Targets" section when no additi...
Steps to reproduce: Create a new Unity project Open the "Create new Shader Graph Asset" window (Project window > right click >... Read more
[Android][iOS] UI Toolkit ListView touch pan scrolling does not work
Steps to reproduce:1. Open the attached “IN-135428“ project2. Build and Run the Android/iOS Player3. Try to scroll the ListView by t... Read more
Inconsistent use of “PSDImporter” title in Package Manager Samples section
Steps to reproduce: Create a new " Universal 2D" project Go to "Window -> Package Management -> Package Manager" Enter "2D" in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS