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Not Reproducible
Not Reproducible in 6000.6.X
Votes
0
Found in
6000.3.10f1
6000.4.0b10
6000.5.0a7
6000.6.0a1
Issue ID
UUM-135428
Regression
No
Console displays "Shader error in '_UIE_RENDER_TYPE_SOLID' when..." error during the work in the "Active Targets" section
Steps to reproduce:
- Create a new Unity project
- Open the "Create new Shader Graph Asset" window (Project window > right click > Create > Shader Graph > From Template...)
- Select the "UI Full" template and click the "Create" button
- Select a newly created shader graph in the "Project" window
- In the shader graph window, find "Graph Inspector"
- Find the "Active Targets" section in the "Graph Inspector" section
- Click "+" and select "Custom Render Texture"
- Observe the result
Actual results: Console displays an error "Shader error in 'Shader Graphs/Master': undeclared identifier '_UIE_RENDER_TYPE_SOLID' (a known keyword but not declared in this pass) at /(131) (on metal)"
Expected results: If the selected option should be in the list, then there should be no errors in the Console window
Reproducible with versions: 6000.3.0b2, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7
Not reproducible with versions: -
Can’t test with versions:
- 6000.0.68f1 as the template window is not accessible in this build
- 6000.3.0b1 as "UI Full" template is not accessible in this build
Tested on (OS): macOS - Tahoe 26.2
Notes: Full error
{code:java}
// Shader error in 'Shader Graphs/Master': undeclared identifier '_UIE_RENDER_TYPE_SOLID' (a known keyword but not declared in this pass) at /(129) (on metal)Compiling Subshader: 0, Pass: <Unnamed Pass 0>, Vertex program with <no keywords>
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
{code}
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Resolution Note:
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We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
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Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.