Search Issue Tracker
Won't Fix
Won't Fix in 6000.6.X
Votes
0
Found in
6000.3.10f1
6000.4.0b10
6000.5.0a7
6000.6.0a1
Issue ID
UUM-135411
Regression
No
“+” button remains active in the "Active Targets" section when no additional items are available for selection
Steps to reproduce:
- Create a new Unity project
- Open the "Create new Shader Graph Asset" window (Project window > right click > Create > Shader Graph > From Template...)
- Select any template and click the "Create" button
- Select a newly created shader graph item in the "Project" window
- In the shader graph window, find "Graph Inspector"
- Find the "Active Targets" section in the "Graph Inspector" section
- Click "" and select "Custom Render Texture"
- Click "" and select "Built-In"
- Click "" one more time and observe the result
Actual results: The “” button is displayed as active and clickable even when there are no additional items available to select
Expected results: The “+” button is disabled when no additional items are available for selection, preventing further interaction
Reproducible with versions: 6000.3.10f1, 6000.4.0b10, 6000.5.0a7
Tested on (OS): macOS - Tahoe 26.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.