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Editor crashes when adding a RectTransform during the OnTransformParentC...
Steps to reproduce:1. Open User-supplied project2. Open and play scene "TransformCallback" Reproduced in: 2018.3.0a1, 2018.3.0f2, 20... Read more
[WebGL] TapCount is not returned when accessing it through Input.GetTouc...
How to reproduce:1. Open attached project "Case_1112929_repro.zip"2. Build the project for WebGL3. Open the build in Android device4... Read more
[WebGL] Input.getAxis() output gets stuck on min/max value when the buil...
How to reproduce:1. Open attached project ("case_1086987-WebTest-Proj")2. Build a WebGL build and run it3. Try moving the cube aroun... Read more
Particle System GameObjects plays on selection after being stopped when ...
How to reproduce:1. Open attached project (“ReProjectParticles1.zip”)2. Open SampleScene scene3. Select Test1 and Test2 GameObjects4... Read more
ExpressionNotValidException errors appear when adding invalid versions t...
How to reproduce:1. Create new project2. Create Assembly Definition3. Add to Version Defines list4. Select any package5. Write any i... Read more
Missing warning messages when Blend Shape Normals is set to import
How to reproduce:1. Open user-submitted project (BlendshapeNormalsBug_2018_3_5)2. Reimport CH_PepperPotts_Hmd.fbx (in the Assets fol... Read more
macOS Native Plugins not detected or misplaced in Builds
Pending further investigation on PS4 test failures @andews https://ono.unity3d.com/unity/unity/pull-request/102500/_/platform/misc/c... Read more
[iOS]Crash on IsDebugDevice() at PlatformWrapper.cpp:621:9 during shutdown
How to reproduce:1. Open the attached Bug Report.zip project2. Go to the Menu bar-> File-> Build Settings-> Enable Developm... Read more
MacOS build in Windowed mode has update hiccups when build's window is h...
How to reproduce:1. Download and open "190211 MacOsBackgroundPause.zip"2. Build the project on Standalone Mac3. Run the project in w... Read more
[WindowsMR] XRSettings.loadedDeviceName comes back null when in play mode
1. What happened returning XRSettings.loadedDeviceName in play mode will return a null value instead of the SDK listed at the top of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size