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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X

Votes

0

Found in

2019.1.0a11

2019.2

2019.2.15f1

2019.3

2020.1

Issue ID

1206727

Regression

No

TempBuffer <RenderTexture> is not released in memory when using deprecated Realtime Global Illumination

Progressive Lightmapper

-

How to reproduce:
1. Open the attached project's Scene labeled "TestScene"
2. Open the Memory Profiler (Window->Analysis->Memory Profiler)
3. Capture Editor's Memory Snapshot
4. Enter the Play Mode
5. Exit the Play Mode after ~5 seconds
6. Capture Editor's Memory Snapshot
7. Repeat the 4-6 steps for a few times (3-4)
8. Inspect the captured Memory Snapshots

Expected result: Every Snapshot should have a similar count of "TempBuffer <RenderTexture>"
Actual result: There is an increasing number of "TempBuffer <RenderTexture>" when entering and then leaving the Play Mode

Reproducible with: 2019.1.0a11, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Not reproducible with: 2018.4.15f1, 2019.1.0a10
Couldn't test with: 2017.4.36f1 (Package Manager does not exist)

  1. Resolution Note (fix version 2020.2):

    Fixed in Unity 2020.2.0a3

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b13.3980 (Memory Profiler 0.2.4-preview.1)

  3. Resolution Note (fix version 2019.4):

    Fixed in Unity 2019.4.30f1

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