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Editor freezes and crashes when creating a large amount of tiles
Reproduction steps:1. Open the users attached project2. Open Scenes/SampleScene3. Enter the Play Mode Expected result: Play Mode is ... Read more
Removing instance of prefab from scene takes long time, when Animation w...
To reproduce:1. Open attached project2. Open Main scene3. Delete AssasinPrefab from hierarchy4. Notice that it takes a long time6. R... Read more
SphereCast generates the incorrect hit result for some positions of the ...
How to reproduce:1. Open the user-attached project “bug-mesh-spherecollider”2. Open the “SandboxRiley_01” scene3. Turn on Queries in... Read more
[Android] Graphics.DrawMeshInstancedIndirect is glitchy on devices conta...
How to reproduce:1. Open user attached project2. Build and run project to Android Expected result: Spheres are instanced just like o... Read more
Add Component Menu is not being displayed (opened offscreen) in some cases
The Add Component Menu cannot be displayed when the list of components for the object exceeds the height of the screen. To Repro:1. ... Read more
[InputSystem][XR][Quest 1][Quest 2] Opening Oculus menu causes the Input...
Repro steps:1. Open attached project2. Build and Run on Quest 1/23. Press the Oculus menu button when the app runs4. Observe the dev... Read more
Error "GetLocalizedString is not allowed" when dragging polygon sprite t...
How to reproduce:1. Create a new project2. Create a new "square" sprite type (Project window -> Create -> Sprites -> Square... Read more
DivideByZeroException: Division by zero error when changing the Constrai...
DivideByZeroException: Division by zero error when changing the Constraint Count for a grid layout Steps to Reproduce:1. Create a ne... Read more
EditorGUI.FloatField cannot return "Infinity"
To reproduce:1. Import attached script to project2. Select window->Bug Test3. Type infinity into first field4. Notice that 3.4028... Read more
Geometry flickering based on camera location
BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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