Search Issue Tracker
SceneView search filtering fails with no hierarchy view
Scene view search seems to not work properly. Repro: 1) Non maximized scene view - In a new scene, put in a cube and a sphere - In ... Read more
Max distance setting is ignored
Could reproduce in version 4.0.0b12 (b6f69b69a8be) To reproduce: - Open attached project and launch scene "Audio3DSource" - Hit Pla... Read more
Audio spamming makes Fmod run out of audio channels
To reproduce. - Open attached project and launch the "Scene_Test" - Hit Play - Observe that the classical music drops out. Read more
Radius for tree's doesn't work for hand-edited nodes
Once a node in the tree has been hand-edited, dragging the radius slider doesn't do anything.... Repro: Create Tree Set Radius of t... Read more
C# Switch statements with string are way slower then if's
C# Switch statements involving strings seems to be *very slow* in attached projects two gameobject one running if's in update the ot... Read more
"Unsupported infinity mode" warning is displayed more often than it shou...
It came from this thead: http://forum.unity3d.com/threads/66418-FBX-import-error-from-Maya-quot-Unsupported-infinity-mode-quot Peop... Read more
Editor GUI polish: scroll-down and resize buttons overlap
The scroll-down button in editor windows with overflow is unusable because the resize handle is on top of it. Read more
Unity is unable to display special character in console
Unity is unable to display special (ascii) characters in console. It just displays empty line with warning icon (see console for act... Read more
Shift-W doesn't work for WASD control in Terrain
You cannot move forward with SHIFT-W when one of the terrain tools is selected. Read more
Custom windows still appear in new project
To reproduce 1. Open the attaced project in Unity. 2. Open Window>MyWindow - this is a simple Custom Window 3. Open a new Unity pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
- Hair master stack shader on hair is blown out when there is a backlit light on it
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Multiple Video Players are not playing simultaneously when played in WebGL