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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




Moving rotated object in scene window along axis, changes values of other coordinates

Editor - Other


To reproduce:

1) Download and open project
2) Open scene1 scene
3) Select the obj_player object
4) Move the object in scene view along any axis or plane
5) Notice that in the inspector all the coordinate change their value

Notes: this can only be reproduced when an object is rotated and has a child object (while testing, I tried moving another object in the scene and the results were as expected).

Comments (2)

  1. Ac129e2d5e0c9407c65a1ca7ed0dff08?d=mm


    May 04, 2014 14:19

    Also, it seems translation units also screwed up, as nested object moved farther when applied same translation as for non-nested game object.

  2. Ac129e2d5e0c9407c65a1ca7ed0dff08?d=mm


    May 04, 2014 14:12

    I can give another, simplier reproduce steps:
    1) Create empty Game object
    2) Create second Game object and attach it to the first one
    3) Rotate first Game object to, say, 90 degrees along Z axis
    4) Try to move nested game object along any handle with global rotation - it will not change only along single axis

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