Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
4.3.4f1
Issue ID
605522
Regression
No
Moving rotated object in scene window along axis, changes values of other coordinates
To reproduce:
1) Download and open project
2) Open scene1 scene
3) Select the obj_player object
4) Move the object in scene view along any axis or plane
5) Notice that in the inspector all the coordinate change their value
Notes: this can only be reproduced when an object is rotated and has a child object (while testing, I tried moving another object in the scene and the results were as expected).
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Skyblade
May 04, 2014 14:19
Also, it seems translation units also screwed up, as nested object moved farther when applied same translation as for non-nested game object.
Skyblade
May 04, 2014 14:12
I can give another, simplier reproduce steps:
1) Create empty Game object
2) Create second Game object and attach it to the first one
3) Rotate first Game object to, say, 90 degrees along Z axis
4) Try to move nested game object along any handle with global rotation - it will not change only along single axis