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Error when trying to append a project after removing 'Unity-iPhone Tests...
To Reproduce: 1. Open the attached project.2. Build to iOS, make sure to Append to the existing project in the "XCode-iOS" folder.3.... Read more
On iOS 6.0 error Symbol not found: ___sincosf_stret is thrown since 4.6.1p5
To reproduce:1) Download and open project2) Build and run for iOS on device with iOS 63) Notice error and crash when app starts Repr... Read more
Editor crash on baking lightmaps
-e: see title -repro:--start editor with -force-opengl option--open attached project--open "XP testing" or "light probes" or "realti... Read more
force-opengl: editor crashes on trying to enable directx11
-e: see title -repro:--start windows editor with -force-opengl--go to project settings > player--try enabling directx11--NOTICE e... Read more
force-opengl: scene gizmo not displayed correctly
-e: the scene gizmo is barely visible when starting the editor with force-opengl -repro:--start unity with -force-opengl--look at sc... Read more
setting all items to high value makes lightmapping fail at clustering
-e: we just set all sliders to the right and all the inputs to something high -repro:--open attached project--open XPTesting.unity s... Read more
[BugReporter] Doesn't update file/folder size
To Reproduce: 1. Open the bug reporter in a non empty project.2. Delete some file from the project folder.3. Click preview, notice t... Read more
[CPUUsage] CPU usage is way bigger in 5.0.0 32bit builds than it was on ...
Steps to reproduce: 1. Create a new Unity project with Unity 4.6.x2. Build and run the project for 32bit architecture3. Open task ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS