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Cubemaps do not update from original sources when changing dimension or ...
1 Open attached project 2 Choose "Sunny1_up Dup" in the Project browser and look the Preview (see attached image step2) - notice the... Read more
Cubemaps: support texture compression on them
Unity simply has no options for enabling cubemaps to use any form of compression (dxt5, dxt1 or any platform dependant type) Read more
Severe Performance degredation using MaterialPropertyBlocks and new 4.3 ...
Reproduced on 4.3.0a4 Read more
Rename "Apply Incoming Changes" button to "Apply All Incoming Changes"
Minor issue: Rename button, since you can actually select/mark individual changesets in list of incoming changes Read more
Profiler won't work with Windows 64bit application
When building a Windows 64bit application, the profiler will never connect to the executable. This only works when building a 32bit ... Read more
Unity crashes after editing a script attached to an object and quitting ...
To reproduce: 1. Open the project 2. Open Vuforia-4-CylinderTargets scene 3. Select a game object (i.e ARCamera) 4. Open any script ... Read more
Some offmeshlinks are not "bound" to the navmesh
To reproduce: 1. Open project OffMeshLinks 2. Open scene Testscene 3. Check Offmeshlinks > Link1 4. Start transform of offmeshlink i... Read more
Shaders passes change order randomly for instantiated
Shaders passes change order randomly for instantiated material To Reproduce: 1. Open the attached project & scene. 2. Enter and exi... Read more
Can not disable p4 version control in a project when connection to a p4 ...
Can not disable p4 version control in a project when connection to a p4 server is down. All inspectors are disabled. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow