Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.0.0a5
Issue ID
601026
Regression
No
Releasing floating licenses progress bar appears when other licences type are activated
1) What happened
Releasing floating license progress bar appears when another licences type is re- activated upon a previously floating license (only after first time after closing the editor)
2) How can we reproduce it using the example you attached
1. on machine 1, activate a floating licenses
2. quit the editor (floating license is released)
3. activate the floating license on another machine (keep it open)
4. on machine 1, start Unity - dialog appears saying: fail to re-activate. Serial reached max number of installs
5. select re-activate
6. activate a std. serial key (or free)
7. quit the Editor
RESULT: Progressbar appears saying: Releasing floating licenses
EXP. RESULT: No Progress bar should appear, since there is no floating licenses to be released.
NOTE: It only happens on the first quit, after the re-activation not afterwards
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment