Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.0.0a5
Issue ID
601026
Regression
No
Releasing floating licenses progress bar appears when other licences type are activated
1) What happened
Releasing floating license progress bar appears when another licences type is re- activated upon a previously floating license (only after first time after closing the editor)
2) How can we reproduce it using the example you attached
1. on machine 1, activate a floating licenses
2. quit the editor (floating license is released)
3. activate the floating license on another machine (keep it open)
4. on machine 1, start Unity - dialog appears saying: fail to re-activate. Serial reached max number of installs
5. select re-activate
6. activate a std. serial key (or free)
7. quit the Editor
RESULT: Progressbar appears saying: Releasing floating licenses
EXP. RESULT: No Progress bar should appear, since there is no floating licenses to be released.
NOTE: It only happens on the first quit, after the re-activation not afterwards
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment