Search Issue Tracker
By Design
Votes
0
Found in
4.6.0b6
Issue ID
600874
Regression
No
uGUI with <color> tags should fade out with alpha
To reproduce:
1. Create a uGUI text
2. Add the tags <Color = green> and </Color> to the text, it should turn green
3. Try to change the alpha color of the text - the green text does not fade out
Explanation:
So the color field on Text changes the default color, where as the markup changes the default color for the marked up text. If you wish to have fading as you desire then this can be achieved by modifying the alpha on the CanvasRenderer like so:
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(CanvasRenderer))]
public class ColorOverride : MonoBehaviour {
public float alpha = 1;
// Update is called once per frame
void Update ()
{
GetComponent<CanvasRenderer>().SetAlpha (Random.value);
}
}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on FindNearestVertex when objectsToSearch array contains a null transform
- Context menu item checkmark updates only after reopening twice when using Menu.SetChecked on component context menu items
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
Add comment