Search Issue Tracker
By Design
Votes
0
Found in
4.6.0b6
Issue ID
600874
Regression
No
uGUI with <color> tags should fade out with alpha
To reproduce:
1. Create a uGUI text
2. Add the tags <Color = green> and </Color> to the text, it should turn green
3. Try to change the alpha color of the text - the green text does not fade out
Explanation:
So the color field on Text changes the default color, where as the markup changes the default color for the marked up text. If you wish to have fading as you desire then this can be achieved by modifying the alpha on the CanvasRenderer like so:
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(CanvasRenderer))]
public class ColorOverride : MonoBehaviour {
public float alpha = 1;
// Update is called once per frame
void Update ()
{
GetComponent<CanvasRenderer>().SetAlpha (Random.value);
}
}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Window preview appears on a different monitor when undocking and dragging a window with a high-resolution monitor set up on the right and a low-resolution monitor on the left.
- Probe Volume Baking Set Reference Documentation is missing
- Crash on RendererScene::NotifyInvisible when entering Play mode after undoing a change within the scene with Ctrl+z
- [iOS] Final Image misaligned when using "ScalableBufferManager.ResizeBuffers" to resize
- GameObjects are not updating when Materials and Cubemaps are updated from Environmental Reflections
Add comment