Search Issue Tracker
By Design
Votes
0
Found in
4.6.0b6
Issue ID
600874
Regression
No
uGUI with <color> tags should fade out with alpha
To reproduce:
1. Create a uGUI text
2. Add the tags <Color = green> and </Color> to the text, it should turn green
3. Try to change the alpha color of the text - the green text does not fade out
Explanation:
So the color field on Text changes the default color, where as the markup changes the default color for the marked up text. If you wish to have fading as you desire then this can be achieved by modifying the alpha on the CanvasRenderer like so:
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(CanvasRenderer))]
public class ColorOverride : MonoBehaviour {
public float alpha = 1;
// Update is called once per frame
void Update ()
{
GetComponent<CanvasRenderer>().SetAlpha (Random.value);
}
}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
shubhamswaraj2021
Aug 19, 2020 13:39
good one <a href="https://www.lyricsauto.com">lyricsauto</a>