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[Native] Crash when working with ExternalTextures from native plugin (un...
Crash when working with ExternalTextures from native plugin (unclear reference count handling) To reproduce:1. Open the attached tes... Read more
Exception when changing from gamma to linear color space
1) Open any project2) Go to Player Settings3) Change from Gamma color space to Linear.4) Exception occurs Read more
OSX color picker loses connection to Unity after a code compile
Steps to reproduce this issue: 1. Open new project2. Go to preferences3. Enable OSX Color Picker4. Select 'Main Camera' for example5... Read more
[ShaderCompiler] Shader files that include .cginc files don't record the...
Reproduction steps:1. Open the attached project "ShaderDependenciesBug"2. Go to Assets/Marmoset/Shader/Terrain3. Right click "Marmos... Read more
FS.syncfs returns error
Cannot do persistent File IO operations in WebGL because FS.syncfs gives an error. Read more
[UI] Sprites display incorrectly using nested canvas in Linear color space
To reproduce:- Open the attached project- Make sure editor is in Linear mode, press play.- Both squares should look identical, but t... Read more
Mecanim transition preview freeze
Mecanim transition preview freeze 1. Preview does not playback until timeline of preview window in modified or zoomed. 2. Repro:Open... Read more
[Debugging] Evaluating GameObject.GetComponents() in a watch crashes Unity
Steps to reproduce: 1. Open the attached project2. Open 'Map.cs' script with MonoDevelop3. Put a breakpoint at line 236 and attach t... Read more
GI gets stuck on Bake Indirect when Precomputed Realtime resolution is >...
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains a map built out of Unity primitives3. Set the Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled