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0
votes
Not Reproducible

[Materials] Creating materials leaks memory

Graphics - General

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Oct 06, 2014

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Version/s: 5.0.0b7

Creating new materials leaks memory. To reproduce:1. Open attached project2. Open Untitled scene3. Enter play mode4. Observe used me... Read more

0
votes
Fixed

SceneView.GetAllSceneCameras() returns an empty array on Start() or firs...

Editor - Other

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Oct 06, 2014

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Version/s: 5.0.0b6

Calling UnityEditor.SceneView.GetAllSceneCameras() returns an empty array if it is called on start or the first update. To reproduce... Read more

0
votes
Fixed

If I used a mask processing, slider set to 0 value at a time, will be al...

UI

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Oct 06, 2014

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Version/s: 4.6.0b20

To reproduce:1. Open BugTest Scene2. Press play3. Change silder value to 04. Change silder value greater than 05. Notice that slider... Read more

0
votes
Fixed

Vertex error in console when heightmesh has 64k + vertices.

AI

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Oct 06, 2014

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Version/s:

When Heightmesh debug gfx overlay is enabled and the heightmesh has more than 64k vertices the console shows error: vertexCount <... Read more

1
votes
Fixed

InputField Input Caret gets added to scene after applying changes to prefab

UI

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Oct 05, 2014

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Version/s: 4.6.0b20

To reproduce:1. Open attached project2. Open Test scene3. Select Canvas4. Press Alt and Left Arrow key to expand everything under th... Read more

1
votes
Fixed

Input field does not have a white input cursor on WP8

UI

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Oct 05, 2014

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Version/s: 4.6.0b20

A uGUI input field on Windows Phone 8 does not have a white cursor that shows where the text will be entered. To reproduce:1. Create... Read more

1
votes
Fixed

Input field selection is immediately deactivated after moving mouse

UI

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Oct 05, 2014

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Version/s: 4.6.0b20

To reproduce:1. Open the attached project2. Open the ActivateInputFieldTest.unity scene3. Press play. Don't move the cursor or click... Read more

0
votes
By Design

Pointer Down on Button triggers more than once on mobile devices

UI

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Oct 05, 2014

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Version/s: 4.6.0b20

Using PointerDownedMe() on Event Trigger of uGUI system it triggers more than once on touchscreen devices Read more

1
votes
Fixed

If Selectable is set to 'Navigation = None', you can't navigate away fro...

UI

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Oct 04, 2014

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Version/s: 4.6.0b20

To reproduce:1) Open attached project2) Open 'demo.unity'3) Enter playmode4) Note that the 'Keyboard One' button is selected5) Press... Read more

5
votes
Fixed

UnityScript files with a child class and an IEnumerator function cause a...

WP8

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Oct 04, 2014

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Version/s: 4.5.4f1

Unityscripts with inheritance and IEnumerator functions can cause an exception once called:[System.Runtime.InteropServices.SEHExcept... Read more

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