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[Materials] Creating materials leaks memory
Creating new materials leaks memory. To reproduce:1. Open attached project2. Open Untitled scene3. Enter play mode4. Observe used me... Read more
SceneView.GetAllSceneCameras() returns an empty array on Start() or firs...
Calling UnityEditor.SceneView.GetAllSceneCameras() returns an empty array if it is called on start or the first update. To reproduce... Read more
If I used a mask processing, slider set to 0 value at a time, will be al...
To reproduce:1. Open BugTest Scene2. Press play3. Change silder value to 04. Change silder value greater than 05. Notice that slider... Read more
Vertex error in console when heightmesh has 64k + vertices.
When Heightmesh debug gfx overlay is enabled and the heightmesh has more than 64k vertices the console shows error: vertexCount <... Read more
InputField Input Caret gets added to scene after applying changes to prefab
To reproduce:1. Open attached project2. Open Test scene3. Select Canvas4. Press Alt and Left Arrow key to expand everything under th... Read more
Input field does not have a white input cursor on WP8
A uGUI input field on Windows Phone 8 does not have a white cursor that shows where the text will be entered. To reproduce:1. Create... Read more
Input field selection is immediately deactivated after moving mouse
To reproduce:1. Open the attached project2. Open the ActivateInputFieldTest.unity scene3. Press play. Don't move the cursor or click... Read more
Pointer Down on Button triggers more than once on mobile devices
Using PointerDownedMe() on Event Trigger of uGUI system it triggers more than once on touchscreen devices Read more
If Selectable is set to 'Navigation = None', you can't navigate away fro...
To reproduce:1) Open attached project2) Open 'demo.unity'3) Enter playmode4) Note that the 'Keyboard One' button is selected5) Press... Read more
UnityScript files with a child class and an IEnumerator function cause a...
Unityscripts with inheritance and IEnumerator functions can cause an exception once called:[System.Runtime.InteropServices.SEHExcept... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default