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0
votes
Not Reproducible

[Native] Crash when working with ExternalTextures from native plugin (un...

Graphics - General

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Apr 01, 2015

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Version/s: 5.0.0f4

Crash when working with ExternalTextures from native plugin (unclear reference count handling) To reproduce:1. Open the attached tes... Read more

2
votes
Fixed

Exception when changing from gamma to linear color space

Graphics - General

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Apr 01, 2015

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Version/s:

1) Open any project2) Go to Player Settings3) Change from Gamma color space to Linear.4) Exception occurs Read more

0
votes
Fixed

OSX color picker loses connection to Unity after a code compile

IMGUI

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Apr 01, 2015

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Version/s: 5.0.0p3

Steps to reproduce this issue: 1. Open new project2. Go to preferences3. Enable OSX Color Picker4. Select 'Main Camera' for example5... Read more

3
votes
Duplicate

[ShaderCompiler] Shader files that include .cginc files don't record the...

Shaders

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Mar 31, 2015

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Version/s: 5.0.0p3

Reproduction steps:1. Open the attached project "ShaderDependenciesBug"2. Go to Assets/Marmoset/Shader/Terrain3. Right click "Marmos... Read more

0
votes
Fixed

FS.syncfs returns error

WebGL

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Mar 31, 2015

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Version/s:

Cannot do persistent File IO operations in WebGL because FS.syncfs gives an error. Read more

1
votes
Fixed

[UI] Sprites display incorrectly using nested canvas in Linear color space

UI

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Mar 31, 2015

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Version/s: 5.0.0p3

To reproduce:- Open the attached project- Make sure editor is in Linear mode, press play.- Both squares should look identical, but t... Read more

0
votes
Fixed

Mecanim transition preview freeze

Animation

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Mar 31, 2015

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Version/s: 5.0.0f4

Mecanim transition preview freeze 1. Preview does not playback until timeline of preview window in modified or zoomed. 2. Repro:Open... Read more

0
votes
Duplicate

[Debugging] Evaluating GameObject.GetComponents() in a watch crashes Unity

Mono

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Mar 31, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Open the attached project2. Open 'Map.cs' script with MonoDevelop3. Put a breakpoint at line 236 and attach t... Read more

0
votes
By Design
31
votes
Fixed

GI gets stuck on Bake Indirect when Precomputed Realtime resolution is >...

Global Illumination

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Mar 31, 2015

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Version/s: 5.0.0p2

How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains a map built out of Unity primitives3. Set the Pr... Read more

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