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Terrain becomes black for a second on exiting Play mode
Terrain becomes black for a second on exiting Play mode 1 Create terrain and wait while it will be baked (in Lighting window the Aut... Read more
[WP8] Unity hangs after pause resuming from visual studio
To reproduce:1. Open the attached repro project2. Build for WP83. Open the solution with visual studio4. Deploy to a windows phone5.... Read more
[Geomerics] JobProcess stuck - Bake Visibility step
Import the attached project and open the scene menu.unity. It has continuous baking enabled, so let the baking process run. I let it... Read more
Clicking on checked Compress using ETC1 box does not uncheck the box
The check box for Compress using ETC1 (split alpha channel) cannot be unchecked. 1. import a sprite into the editor2. click on the A... Read more
Unreachable code detected in for loop where every line of code is reachable
Reproduction steps:1. Open attached project "UnreachableCodeWarning"2. Notice warning in the console "Unreachable code detected" Not... Read more
Game Center Achievements Not Reported
Full information about this bug and a workaround can be found on the forum post here:http://forum.unity3d.com/threads/problem-with-g... Read more
Cutting a clip in FBX importer messes up other clips
To reproduce:1. Open attached project2. Enter play modeExpected result: The model's arm does not twitchActual result: It twitchesFur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument