Search Issue Tracker
Extending the length of a tree gives a 'Quaternion To Matrix conversion ...
To reproduce 1. Open attached scene and load 'baumumbau' scene 2. select 'Tree A' and extend the length of the uppermost trunk (or ... Read more
Improve error messages for import of Max assets
http://www.gamasutra.com/view/news/40242/3ds_Max_and_Unity__The_good_and_the_bad_and_some_potential_solutions.php When 3dsMax is no... Read more
iOS audio hardware decoding doesn't work
To reproduce: 1. Open project updatetest 2. Build and run for iOS 3. Check profiler for software and hardware decoding performance Read more
When playing mp3 file with AssetBundle in iOS, memory usage will increase
To reproduce: 1. Open project AudioStreamTest 2. Build and run for iOS 3. Check profiler for audio memory usage Read more
When you are trying rename gameobject, shift delete will delete it
- put gameobject to scene - rightclick on it - select rename - press shift delete to cut selected text to clipboard - object will be... Read more
Add support for resource files larger than 2GB
The current max size for a single game object is 2GB. That limit could be removed or increased. Read more
UnityObject.js infinite loop in detecting installed Web Player when Chro...
Browser support detection for Unity through the UnityObject.js script has a flaw. If the user has a plugin that prevents the automat... Read more
[Unwrap] Highly tesselated mesh takes too much time in Unwrap
Steps to reproduce : - create a new project and import the assets attached - select the landschaft.fbx and click Generate Lightmap ... Read more
AudioClips with "stream from disk" and AssetBundles doesnt work as expected
if you use AudioClips with "stream from disk" flag and load them from AssetBundle, Fmod allocates memory for full size wave. some in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph