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0
votes
Fixed

[Physics2D] Physics2D.BoxCast less precise than Physics2D.Raycast

Physics2D

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Feb 05, 2015

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Version/s: 5.0.0b22

To reproduce:- Open the attached project and the scene- The test scene in the attached project features a cube that's performing bot... Read more

0
votes
Fixed

Canvas do not switch to the chosen Sorting Layer

UI

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Feb 04, 2015

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Version/s: 5.0.0b18

To reproduce:1. Open attached project2. Open scene3. Select Canvas4. Try to change sorting layer5. Notice that it's impossible to sw... Read more

0
votes
Won't Fix

[WP8] Pause resume takes a lot longer on Win BLU HD

WP8

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Feb 04, 2015

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Version/s: 4.6.1f1

This issue appears to affect the Win BLU HD phone in particular To reproduce:1. Open angry bots or any other larger project2. Build ... Read more

3
votes
Fixed

[Deffered][Orthographic] No warning when selected deferred rendering pat...

Camera

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Feb 04, 2015

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Version/s: 5.0.0b21

Steps to reproduce: 1. Create a new Unity project2. Select 'Main Camera' game object3. Set the rendering path to 'Deferred'4. Set th... Read more

27
votes
Fixed

[Perforce] Unity fails to checkout project assets

Version Control

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Feb 04, 2015

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Version/s: 4.6.1p5

To Reproduce: 1. Put attached project inside a workspace & set up a connection to Perforce.2. Submit everything in the default c... Read more

0
votes
Fixed

[WP8.1] Build fails if a native plugin uses collection interfaces

WP8.1

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Feb 04, 2015

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Version/s: 4.6.1p5

To reproduce:1. Open attached repro project2. Build for Windows Phone 8.13. Notice the errors in console: Error building Player: Exc... Read more

1
votes
Fixed

WebGL Error: Trying to play disposed sound

WebGL

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Feb 04, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached package (test2.package)2. Open game scene3. Build WebGL (select development build)4. Launch build5. No... Read more

1
votes
Fixed

Windows: Failure to build with custom WebGL Template

WebGL

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Feb 04, 2015

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Version/s: 5.0.0b20

-e: Trying to build a webgl with a custom template fails with an error -repro--Create a "WebGLTemplates" directory in Assets--Copy a... Read more

2
votes
Postponed

[DXT] High frequency details in normal maps cause artifacts in DXT compr...

Asset Import

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Feb 04, 2015

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Version/s:

A lot of content-creation packages for PBR allow the creation of normal maps alongside texturing. Often these will overlay high-freq... Read more

0
votes
Fixed

Shaders > Standard Shader page misses info about 2 types of

Docs - Manual

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Feb 04, 2015

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Version/s: 5.0.0b22

Shaders > Standard Shader page misses info about 2 types of Standard Shader .../Manual/shader-UniversalShader.htmlThis page looks... Read more