Search Issue Tracker
Not Reproducible
Votes
2
Found in
4.5.1p1
Issue ID
612905
Regression
Yes
Hinge and Wheel 2D joints start scene as if they were asleep
Steps to reproduce:
1. Create a new 2D project. Add some sprites
2. Create two gameobjects with Hinge and Wheel 2D joints.
3. Enter play mode. Notice that neither dead RigidbodyHinge or RigidbodyWheel are moving.
4. Change their Rigidbody2D component values. Changed gameobject will start acting according to its Wheel or Hinge joint defined behaviour.
Adding collider to the gameobject makes it start as awake.
Other joints seem to start as awake.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL
undersun
Aug 23, 2014 21:26
Reproduced in 4.6b