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Windows Player crashes when the Color Space is set to "Linear"
Windows Player crashes when the Color Space is set to "Linear" To reproduce: - Open attached project and launch "test" scene - In P... Read more
Profiling doesn't work on Tegra (crashes the game)
While using android profiler on tegra devices the game crashes Read more
uGUI Panel with a canvas component disappears in play mode
To reproduce: 1. Create a uGUI panel 2. Add a canvas component to the panel 3. Enter play mode - notice that the panel becomes invis... Read more
MonoDevelop/VisualStudio project generation doesn't work if project is o...
An ease workaround is to map the network (UNC) (assign a letter) instead of using the UNC path directly Read more
Android Builds Don't Include Tangents for Sprites
Within the Android build, the light source does not take the orientations of the vertices into account, indicating the missing tange... Read more
OSX: Editor hangs for a second when selecting gameobjects using the arro...
Steps to reproduce : - import the Lux package form the Asset Store - open the scene - type spec in the search bar - navigate with a... Read more
Navigating using the arrow down deselects the search field before select...
Steps to reproduce : - import the Lux package from the Asset Store - open the scene - in the Hierarchy's search bar type "mat" - na... Read more
Unity crashes when loading StructureMap plugin
Steps to reproduce: 1. Download attached project. The project contains StructureMap plugin (https://www.nuget.org/packages/structure... Read more
WP8 app hangs when calculating a specific navmesh path
To reproduce: 1. Open the project attached 2. Build for wp8 and open up the solution on VS 3. Deploy 4. In the game walk up to the c... Read more
[WSA] Anti Aliasing does't work on Windows Store Apps
Anti Aliasing doesn't work on Win Store Apps. Reproducible on 4.3.4f1, 4.5.0, 4.5.1, 5.0.0 versions; Repro steps: 1. Open new proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder