Search Issue Tracker
Legacy Bloom Broken (threshhold with 'hh' in shader, script expects one h)
Resolved in https://ono.unity3d.com/learn/StandardAssets/changeset/589590d59e75afef68b152d6eff5be88d7d8844a Read more
[manual] missing definition for UNITY_METRO
The definition for UNITY_METRO is missing in the following page:http://docs.unity3d.com/Manual/WindowsUniversalApps-faq.html This pa... Read more
[Raycast][Terrain] Unity 5 cannot raycast against Unity 4 Terrain colliders
Terrain colliders created in older versions of unity cannot be raycast against. To reproduce:- Open the attached project and press p... Read more
[RenderTexture] If there is only one camera and it renders to texture, t...
To reproduce:1) Create new project2) Create a render texture3) Make the main camera render to that texture4) Add a UI Inputfield (ma... Read more
Button Transition set to None with a custom Animator Controller shows wa...
How to reproduce: 1. Open a new project2. Create a UI Button3. Set the 'Transition' drop-down field to 'None'4. Create an Animation ... Read more
[FileSize] Editor.log incorrectly reports size of audio files
Steps to reproduce: 1. Create new Unity project2. Import any bigger audio file (100MB or so)3. Drag the imported file to the scene t... Read more
UnityEngine.UI.Text trims trailing spaces
How to reproduce: 1. Open a new project2. Create a UI Text- Make sure the Horizontal Overflow is set to 'Overflow'3. Input "A " into... Read more
[WebCamTexture] Unity crashes upon first Webcam texture access on OSX
Steps to reproduce this issue: -import the attached Unity package (' WebcamBugUnity5;)-open the 'webcamscene'-in the scene, select t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS