Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b11
Issue ID
615861
Regression
No
Instantiating uGUI prefab that has position 0,0,0 breaks it's children
To reproduce:
1. Open repro package
2. Open scene test. It contains a button, that when pressed, will instantiate a prefab. The prefab is made out of a parent text and a child image. The position of the text is set to 0,0,0 while the child image is set to something other than 0 (meaning it should appear somewhere else than the text)
3. Enter play mode
4. Click the button - notice that the text is bundled up in the same place as the image
5. Leave play mode
6. Change the parent prefab's position to something other than 0,0,0 (like 1,0,0)
7. Enter play mode, press the button - the image child is not correctly separated from the text
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment