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Depth/DepthNormals textures sometimes use Linear texture filtering
Depth & DepthNormals built-in textures sometimes (e.g. in forward rendering) use bilinear filtering, which is wrong. Due to the natu... Read more
Editor crashes complaining about malformed shader
Open project from attached test_ao_water.zip file in Unity 5.0. It would complain about not being able to move a temp file and the o... Read more
Zooming in Sprite Editor window using mouse scrollwheel not working
- Open attached project and select the only image in it - Open the Sprite Editor with the image selected - Try to zoom in on the pic... Read more
WP8 5.0 build crashes when built on top of an older version build
To reproduce: 1. Create a new project with Unity 4.5 2. Build for wp8 3. Open up the project with 5.0 4. Build & Run into the same f... Read more
Plugin librabries can not be developed independently from unity
To reproduce: 1. Build a WP8 project with a plugin (like the one attached) 2. Navigate to the "ExternalLibrary.dll" in the build 3. ... Read more
BlendTree slider is broken
BlendTree slider is broken. To reproduce: - Create a new project and import the "Mecanim Example Scenes" project from Asset Store -... Read more
Text of uGUI disappears after application is sent to background on WP8
Steps to reproduce: 1. Create a project which uses Text component 2. Build and run on WP8 3. Send application to background and brin... Read more
RaycastHit.triangleIndex returns wrong triangle index when raycasting a ...
Steps to reproduce: 1. Open the attached project and the scene 2. Press play 3. Hover mouse over the plane 4. Observe incorrectly dr... Read more
uGUI slows down constantly rebuilding the Canvas when using Screen Space...
To reproduce this bug: 1. Open the attached project ( uGUI_ProjectBeta11 ) 2. Open Scroll View scene 3. Open Profiler and select '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window