Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.0a13
Issue ID
615947
Regression
Yes
RaycastHit.triangleIndex returns wrong triangle index when raycasting a mesh
Steps to reproduce:
1. Open the attached project and the scene
2. Press play
3. Hover mouse over the plane
4. Observe incorrectly drawn triangles in the editor view (make sure gizmos are enabled)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
panta
Jun 20, 2016 03:21
I think this is the dupe: https://issuetracker.unity3d.com/issues/raycasthit-returns-the-wrong-triangle-index-in-unity-5
jmargaris2
May 19, 2015 05:37
This is a duplicate - but I don't see the original. Is the original fixed? It still seems like an issue.