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Duplicate
Votes
0
Found in
5.0.0a13
Issue ID
615947
Regression
Yes
RaycastHit.triangleIndex returns wrong triangle index when raycasting a mesh
Steps to reproduce:
1. Open the attached project and the scene
2. Press play
3. Hover mouse over the plane
4. Observe incorrectly drawn triangles in the editor view (make sure gizmos are enabled)
Comments (2)
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panta
Jun 20, 2016 03:21
I think this is the dupe: https://issuetracker.unity3d.com/issues/raycasthit-returns-the-wrong-triangle-index-in-unity-5
jmargaris2
May 19, 2015 05:37
This is a duplicate - but I don't see the original. Is the original fixed? It still seems like an issue.