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1
votes
Fixed

[UI] Sprites display incorrectly using nested canvas in Linear color space

UI

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Mar 31, 2015

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Version/s: 5.0.0p3

To reproduce:- Open the attached project- Make sure editor is in Linear mode, press play.- Both squares should look identical, but t... Read more

0
votes
Fixed

Mecanim transition preview freeze

Animation

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Mar 31, 2015

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Version/s: 5.0.0f4

Mecanim transition preview freeze 1. Preview does not playback until timeline of preview window in modified or zoomed. 2. Repro:Open... Read more

0
votes
Duplicate

[Debugging] Evaluating GameObject.GetComponents() in a watch crashes Unity

Mono

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Mar 31, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Open the attached project2. Open 'Map.cs' script with MonoDevelop3. Put a breakpoint at line 236 and attach t... Read more

0
votes
By Design
31
votes
Fixed

GI gets stuck on Bake Indirect when Precomputed Realtime resolution is >...

Global Illumination

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Mar 31, 2015

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Version/s: 5.0.0p2

How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains a map built out of Unity primitives3. Set the Pr... Read more

0
votes
Fixed

[WSA] Docs missing some defines

Windows Store Apps

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Mar 31, 2015

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Version/s: 5.0.0p1

This page has missing some defines, like UNITY_WP_8_1 and UNITY_METRO_8_1:http://docs.unity3d.com/Manual/PlatformDependentCompilatio... Read more

4
votes
Fixed

Artifacts on huge objects if lightmapped

Global Illumination

-

Mar 31, 2015

-

Version/s:

Bake scene cube.unity and observe artifacts. See this thread for details http://forum.unity3d.com/threads/large-scale-lighting-noise... Read more

0
votes
Fixed

WebGL documentation issues

Docs - Manual

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Mar 31, 2015

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Version/s: 5.0.0p3

Typos in http://docs.unity3d.com/Manual/webgl-building.html-" and open it in your default brower" should be "default browser"-"When ... Read more

0
votes
By Design

Updating/reimporting plugins causes unity to create unwanted duplicates

Android

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Mar 31, 2015

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Version/s: 5.0.0p3

Importing any plugin more than once or just updating a plugin causes lots of duplicate Read more

44
votes
By Design

Prefabs don't store ligthtmap information correctly

Global Illumination

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Mar 31, 2015

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Version/s: 5.0.0f4

This has been resolved as by design, some more information on why we have done this change and how to make it work in Unity 5 is ava... Read more

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