Search Issue Tracker
Fixed in 5.0.X
Votes
1
Found in
4.6.0b11
Issue ID
616383
Regression
No
Getting the Terrain physics material will try to set a default one resulting in an error
Steps to reproduce:
1. Open the attached project and the scene
2. Press play
3. Observe the error:
Setting the Material property is not supported for Colliders of type TerrainCollider.
UnityEngine.Collider:get_material()
Getting the physics material returns an instance of Default after recieving the error
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
abelguima
Jul 15, 2019 19:32
I have the same issue with weel collider and didn't ask or use any material
MaximilianPs
Dec 13, 2014 09:55
here is the solution
http://hutonggames.com/playmakerforum/index.php?topic=8102.msg39051#msg39051
"i solved my problem by getting the position of the transform instead of impact point"
MaximilianPs
Dec 13, 2014 09:42
Same problem here
in my case was caused by PlayMaker and a FSM which I made that interact with physics and Controller Colliders
LadyDeathKZN
Oct 20, 2014 17:10
I have the same issue now I can't make games