Search Issue Tracker
Won't Fix
Votes
0
Found in
4.5.1f3
Issue ID
616365
Regression
Yes
Nested asset max depth is lower in 4.5
To reproduce:
1. Open TestScene in project DepthBug using Unity 4.3.4
2. Inspect the Depth Test behaviour on Game Object and expand the nodes until you hit max depth.
3. Notice that you cannot add any additional levels to the tree, but the last level has some data attached to it, the string "H".
4. Close Unity and open the same project using Unity 4.5.1
5. Notice that you get errors claiming that max depth has been reached, when the tree serialised without issue in Unity 4.3.4.
6.Expand the tree again and observe that no data is attached to attached to the last node in the tree, it has been destroyed.
Expected result: Data is preserved
Actual result: Data is lost
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment