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[manual] missing definition for UNITY_METRO
The definition for UNITY_METRO is missing in the following page:http://docs.unity3d.com/Manual/WindowsUniversalApps-faq.html This pa... Read more
[Raycast][Terrain] Unity 5 cannot raycast against Unity 4 Terrain colliders
Terrain colliders created in older versions of unity cannot be raycast against. To reproduce:- Open the attached project and press p... Read more
[RenderTexture] If there is only one camera and it renders to texture, t...
To reproduce:1) Create new project2) Create a render texture3) Make the main camera render to that texture4) Add a UI Inputfield (ma... Read more
Button Transition set to None with a custom Animator Controller shows wa...
How to reproduce: 1. Open a new project2. Create a UI Button3. Set the 'Transition' drop-down field to 'None'4. Create an Animation ... Read more
[FileSize] Editor.log incorrectly reports size of audio files
Steps to reproduce: 1. Create new Unity project2. Import any bigger audio file (100MB or so)3. Drag the imported file to the scene t... Read more
UnityEngine.UI.Text trims trailing spaces
How to reproduce: 1. Open a new project2. Create a UI Text- Make sure the Horizontal Overflow is set to 'Overflow'3. Input "A " into... Read more
[WebCamTexture] Unity crashes upon first Webcam texture access on OSX
Steps to reproduce this issue: -import the attached Unity package (' WebcamBugUnity5;)-open the 'webcamscene'-in the scene, select t... Read more
[Forward] Depth of Field option - Near blur is rendered in inverted Y axis
To reproduce:1.Open attached project.2.Open and run "DepthOfField_NearBlurYInversion" scene.3.Select main camera object in hierarchy... Read more
Directional Specular realtime lightmaps don't work in the player
Specular reflections, that seem OK in the editor, do not appear neither the x86 nor the 64 bit version of the windows build. http://... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject