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[Batching] Static batching ignores scene loaded with LoadLevel(); possib...
To reproduce the bug please follow the steps1. Open "StaticBatchingBug" project2. Open "StaticBatchingTest" scene3. Play scene"Stati... Read more
Playmode tint stays after stopping through script
To reproduce:1) Open attached project2) Open Levels/level13) Play it4) Click Escape to exit5) Notice that Project View/Console are s... Read more
[geomerics] Direct light is baked from a realtime light
To reproduce:1) Import attached package2) Open Test_U5_Lighting/_scene3) Notice all the shadows4) Enable Baked GI in Lighting5) Noti... Read more
[EventSystem] Deactivated UI Elements are picked up by GraphicRaycaster....
To Reproduce: 1. Run the attached project in Editor.2. Observe that when you click anywhere in the canvas, GraphicRaycaster.Raycast ... Read more
[Models] .skp file throws errors on import and has some normals flipped
To reproduce:1. Open attached project2. Select the 06_14_3D-4 assets. It's a sketchup model.3. Reimport the model4. Notice the error... Read more
Cubemaps get noticeable seams when built for iOS
See the following screenshot for an example:http://i.imgur.com/4rtAGUA.jpg It gets seams not only on the cubed skybox but also on th... Read more
Legacy Bloom Broken (threshhold with 'hh' in shader, script expects one h)
Resolved in https://ono.unity3d.com/learn/StandardAssets/changeset/589590d59e75afef68b152d6eff5be88d7d8844a Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject