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Error when disabling parent object that has many child objects
- Open AngryBots scene and select the Environment(static) parent object in the Hierarchy - Disable it in the Inspector (uncheck the ... Read more
Video doesn't play if the orientation is changed in the OnApplicationPau...
Video sometimes doesn't play if the orientation is changed in the script right before calling Handheld.PlayFullScreenMovie. This loo... Read more
localizationFormats not available on flash
Just build attached project to Flash (on last user's reply). Read more
Standard assets - character controller - missing animations
- Import the 'Character Controller' asset package - Place the 3rd person character in the scene, hit play - Notice warnings in lo... Read more
ParticleSystem's inconsistent behavior with Time.timeScale
To reproduce: 1. Set Time.timeScale to 0 on 4.0.1f2 and 4.1.0b4 2. On 4.0.1 particle system is still playing, on 4.1 not. Also: 1. C... Read more
Cannot drag and drop components from one game object to another
Steps to reproduce : - create two game objects - add a component to one of the objects - try to drag and drop it to the other compo... Read more
Agent calculate not optimal path using LayerCost
Agent calculate not optimal path when using LayerCost Check out attached screenshots To reproduce use attached project Read more
Editor consumes all free memory if run with Nvidia graphics
Editor consumes all free memory until it gets unresponsive and be closed only by "killing" the process. (In the attached video the s... Read more
Highlight jumps from "None" to the first texture when pressing the up key
Steps to reproduce : - create a new project - download a texture pack from the asset store - create a cube and add a texture - in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device