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Event.current.shift, Event.current.alt, and Event.current. don't work as...
Steps to reproduce : - import the project attached - press play and hold shift, control or alt key down and notice the message - bu... Read more
"Not yet compressed" message when switching platforms for a "Truecolor" ...
Steps to reproduce : - the user attached a video explaining the issue - also package attached with the repro project Read more
Converting integer to string with padded zeroes doesn't work on Flash
1 Create new project and create script(.cs) 2 Add method private int counter = 0; void OnGUI() { counter++; string str = cou... Read more
Wireframe edges not rendered when sprite frame is selected
- Generate frames from the attached dude_animation_sheet.png using auto atlassing - Drag frame_0 in the scene - Select the Wireframe... Read more
Building for Flash fails in the "Postprocessing Player" step
Unpack and load the attached project, switch the build platform to Flash and build the scene Scenes/client.unity. Read more
Windows-only: Specialized Frame Select on Terrain doesn't work (in "Rais...
Works in 3.5. Works in 5.x on Mac but not on Windows. Please see comments by Jonas Echterhoff to see how it was fixed on Mac. The f... Read more
[Documentation] The documentation of Mesh.RecalculateBounds is not complete
Documentation of Mesh.RecalculateBounds is not fully explained. It is not documented that Mesh.RecalculateBounds automatically upda... Read more
IE9 on Win7 eats alt key, sometimes release channels can't open.
IE9 on Win7 eats alt key, sometimes release channels can't open. Repro Steps: 1. Install 4.2a1 WebPlayer 2. Launch IE9 on Win7 3. ... Read more
Camera control doesn't work after Handles.Button grasps a mouse click event
Steps to reproduce : - import the project attached - open the scene "test" - focus on the camera with "F" - right click on the draw... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph