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[Translate Handle] When having parent gameobject with negative scale, it...
To reproduce this bug: 1. Open the attached project2. Open 'Demo.Unity'3 It has:-Empty gameobject with negative x scale (-1)-Another... Read more
Prefab order in Hierarchy is different from 4.6
Steps to reproduce : - import the project attached (UI example)- open the Layout Groups scene and notice the order of the prefabs- o... Read more
Asset store tools submission error
-e: an error is thrown on trying to submit a new or updated package MissingMethodException: Cannot find the requested method.AssetSt... Read more
[Building] Windows standalone not buildable when sharedassets file is la...
Steps to reproduce: open the project project contains lots of graphical elements (project takes up 4gb when imported) wait for impor... Read more
Handles.DrawAAPolyLine and DrawAAConvexPolygon don't draw
Handles.DrawAAPolyLine and DrawAAConvexPolygon don't draw correctly when Handles.matrix is set 1. Open test scene2. Select gameobjec... Read more
Broken links in UI docs due to missing namespace in referenced types
See links inside e.g.:http://docs.unity3d.com/ScriptReference/UI.Image-fillCenter.htmlhttp://docs.unity3d.com/ScriptReference/UI.Ima... Read more
Class variables are shown with namespaces (classes are not)
Minor thing, but looks a bit inconsistent and can lead to very long type names (e.g. with the Animations namespace in 5.0). Read more
Namespaced types do not get converted to links in function definitions
When a type is located in a namespace (other than UnityEditor/UnityEngine), it will not get converted to a link in function definiti... Read more
Parameter field overlapped when use Blend Type "Direct"
Parameter field overlapped when use Blend Type "Direct" 2) How can we reproduce it using the example you attached1 Create new projec... Read more
[Baking] Lightmap fails to generate for a scene that is not saved
Steps to repro:1. Create a new project and a scene2. Add some basic GO3. Mark them static4. Let it bake5. Uncheck 'Continious baking... Read more
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