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some sprites rendered white during mass instantiation
-e: see title -repro: --open test scene form attached project --run in editor and see all the sprites being rendered properly --bui... Read more
Screen.dpi has incorrect value on Windows Phone 8.1
Steps to reproduce: 1. Download attached project 2. Build and run it as WP8 application. Take a note of reported Screen.dpi 3. Rebui... Read more
Landscape oriented apps use wrong splash screens on iOS8
Landscape oriented apps use Retina3.5 (960x640) splash on iPhone 5/5s with iOS8 instead of 11360x640. Workaround can be found in thr... Read more
crash with external dll usage
-e: the scene uses some external dll for xml stuff which crashes editor and the webgl the way it is presented -repro: --open scene ... Read more
When changing Anchor Presets the Position value is getting off every cyc...
To reproduce: 1. Create new project 2. Add UI->Text game object to scene 3. Select it 4. Change Anchor Presets to left and back to... Read more
Native rendering plugin example does not work on D3D11
The Unity manual includes sample code for doing native rendering via a plugin. The example works in D3D9 but not in D3D11. This is... Read more
An object made using CanvasRenderer.SetVertices does not respond properl...
To reproduce this issue: 1. Open the attached project 2. Open 'Test' scene 3. Press play 4. The red square is made using a UIVertex... Read more
Build fails with integrated dll
-e: the attached project fails to build because of the included dll -repro: --open attached project --build for WebGL --NOTICE the ... Read more
Unity Crashes when Updating from Asset Server (Windows only)
To Reproduce: 1. Connect to some project on the asset server. 2. Do a commit from another computer (could be the the same one whic... Read more
[Profiler] With Profiler attached (on DX11), the framerate is not locked...
To reproduce this bug: 1. Import the attached package 2. Open 'scene' 3. It has a GUIText which displays fps 4. Go to quality setti... Read more
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