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0
votes
Fixed

Deformed wheel rotation does not work correctly

Physics

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Apr 05, 2013

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Version/s: 4.1.0f4

Repro steps: 1. Open project "wheelRotation.zip"; 2. Play the scene; 3. For details, check out user's description or watch video bel... Read more

0
votes
By Design

Colliders don't interact with rigidbody that is in the sleep mode

Physics

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Apr 04, 2013

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Version/s: 4.2.0a3

Start the scene. Script MovePlane attached to plane object will wait few moments , that cube on top of it will stop entirely. Then p... Read more

0
votes
Fixed

Image Effect Documentation button not working

Docs - Manual

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Apr 04, 2013

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Version/s: 4.2.0a3

Steps to reproduce : - import the following Image Effects : Ambient Obscurance Bloom (Optimized) Blur (Optimized) ... Read more

0
votes
Fixed

[LOD] When 'scale in lightmap' is set to zero it still bakes the object

Global Illumination

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Apr 04, 2013

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Version/s: 4.2.0a3

1. create an object with LOD 2. Go to lightmapping and while having the window open select on of the children of the LOD object 3. G... Read more

0
votes
Fixed

Wrong lightmaping the terrain - weird squares on the terrain

Global Illumination

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Apr 04, 2013

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Version/s: 4.2.0a3

1) What happened Wrong lightmapping the terrain On using different lights in scene weird squares appears on the terrain 2) How can ... Read more

5
votes
Won't Fix

Renaming asset in the editor should not result in reimport

Asset Import

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Apr 04, 2013

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Version/s: 4.2.0a3

Seems reasonable if done from OS, but if asset is renamed inside of Unity can't we track that? Read more

0
votes
Fixed

Out of memory exception when editing a large image asset

Graphics - General

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Apr 04, 2013

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Version/s: 4.2.0a1

Steps to reproduce : - open attached project - change "Texture Type" of "Mountains" asset from "Texture" to "Normal map" - click Apply Read more

0
votes
Duplicate

It's not obvious that sub-assets are not deletable. Delete option should...

Project Browser/Hierarchy

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Apr 03, 2013

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Version/s: 4.2.0a3

1) Select Assets/Substances/Sand_01 2) On Project panel click with the right mouse button on Sand_02 substance 3) In context menu ... Read more

0
votes
Fixed
0
votes
Fixed

Starting a DX11 Unity player ignores the "-adapter X" setting

Graphics - General

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Apr 03, 2013

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Version/s: 4.1.1f4

Steps to reproduce : - have a machine with 2 monitors - open Unity and create a new scene - build the scene and make a desktop shor... Read more