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WebGL build crashes before launching game environment
To reproduce:1. Open attached project2. Build & run for WebGL3. Wait for the app to load on your browser4. Notice that the app c... Read more
[Deferred|Orthographic] Rendering to Render Texture fails in Deferred fo...
To reproduce the bug follow the steps1. Open "CaptureTest" project2. Open "Main" scene3. Play scene4. Inspect captured texture varia... Read more
GPU profiler doesn’t work with Tegra devices
On Android devices using Tegra SoC, the Android player stops running (freezes) when enabling the GPU profiler. DUT:Google Nexus 9 (A... Read more
Editor doesn't open project
To reproduce:1. Open attached project2. Notice that editor doesn't open Read more
ProceduralLoadingBehavior.Cache and DoNothingAndCache do not cache
1. Do not view the material properties in the editor before testing. If you do, the material will be cached in RAM until you restart... Read more
maxVertices error thrown when outputting very long strings
To Reproduce: 1. Run scene test in the attached project.2. Click on the outputted log message.3. Observe that a large number of" max... Read more
[OpenGL] Unity build crashes immediately running under Sandy Bridge inte...
Steps to reproduce: Note: Only reproducible on machine with Sandy Bridge integrated GPU as the primary graphics adapter. 1. Open the... Read more
WebGL build fails with Chrome 42
-e: WebGL export fails on Chrome 42 -repro:--create simple project--run in Chrome 42--NOTICE it fails Read more
[VR] Player with VR and stereoscopic rendering enabled will not run on Rift
Standalone players built with support for both VR and stereoscopic rendering will not run on Oculus DK2 goggles. Given the immersive... Read more
When colliding CharacterController jumps over moving kinematic object
To reproduce the bugfollow the steps1. Open "case_691821-CharacterControllerIssue" project2. Open "Test01" scene3. Run scene in edit... Read more
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