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WP 8.1 Keyboard does not disappear when deselecting TextField
When editing text in a textfield on Windows Phone 8.1, the Windows Phone keyboard appears. After deselecting the text, it should dis... Read more
Tools.viewTool cannot be accessed
To Reproduce: 1. Open the attached project, add script 'BugTest' to an empty gameObject. 2. Select/deselect this new object. Obser... Read more
Checking One Way on a platform Effector in play mode does nothing
To reproduce: 1. Open attached project 2. Open 1OneWay scene 3. Enter play mode 4. You'll notice that sphere goes up to AreaEffector... Read more
Can't connect MD debugger to standalone builds
-e: see title, ends with an error "could not connect to the debugger" -issue reproduced for windows/osx/linux standalone -repro: -... Read more
Corrupted lightmap is baked in the scene when using Iterative GI workflow
To reproduce this issue: 1. Open the attached project 2. Open 'demo' scene 3. Go to Window - > Lightmapping 4. Set GI Workflow as I... Read more
External plugins are not unloaded when exiting play mode in editor
To Reproduce: 1. Open 'reproProj.zip' attached to the post below ( use the project attached by the user if using Windows). 2. Run, o... Read more
Missing System.Type definitions
User says the problem is Unity doesn't support Win Store libraries (NET 4.5) and as such there's no way to implement GetRuntimeMetho... Read more
Default C# values don't get initialized via Object Initializer
To reproduce: 1. Open the attached project 2. Play the 'Main Scene' scene and go to console tab 3. Notice that Case 3 outputs '(Tr... Read more
Missing image in Mask documentation
Steps to reproduce : - open the script-Mask.html and notice that there is a missing image on the page Read more
Scene view game objects become pink when searching in the Hierarchy.
Steps to reproduce : - import the "uGUI_Example_Beta_13" - open the "Scroll View" scene - search for an object in the Hierarchy and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window