Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a17
Issue ID
621511
Regression
No
Corrupted lightmap is baked in the scene when using Iterative GI workflow
To reproduce this issue:
1. Open the attached project
2. Open 'demo' scene
3. Go to Window - > Lightmapping
4. Set GI Workflow as Iterative
5. Set Pre compute resolution : 1, System Size: 128, Baking Resolution: 50, Padding: 2, Atlas Size: 1024
6. After baking is finished, look at the scene view
7. Notice that the scene is corrupted http://screencast.com/t/SeMdS0qIAxT
It crashes when enabling/disabling DirectX11 and playing which is a known issue. Also various crashes can happen when working in the editor but only when DirectX11 is enabled.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment