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Fixed in 5.0.X

Votes

0

Found in

5.0.0a17

Issue ID

621511

Regression

No

Corrupted lightmap is baked in the scene when using Iterative GI workflow

Global Illumination

-

To reproduce this issue:

1. Open the attached project
2. Open 'demo' scene
3. Go to Window - > Lightmapping
4. Set GI Workflow as Iterative
5. Set Pre compute resolution : 1, System Size: 128, Baking Resolution: 50, Padding: 2, Atlas Size: 1024
6. After baking is finished, look at the scene view
7. Notice that the scene is corrupted http://screencast.com/t/SeMdS0qIAxT

It crashes when enabling/disabling DirectX11 and playing which is a known issue. Also various crashes can happen when working in the editor but only when DirectX11 is enabled.

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