Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a17
Issue ID
621511
Regression
No
Corrupted lightmap is baked in the scene when using Iterative GI workflow
To reproduce this issue:
1. Open the attached project
2. Open 'demo' scene
3. Go to Window - > Lightmapping
4. Set GI Workflow as Iterative
5. Set Pre compute resolution : 1, System Size: 128, Baking Resolution: 50, Padding: 2, Atlas Size: 1024
6. After baking is finished, look at the scene view
7. Notice that the scene is corrupted http://screencast.com/t/SeMdS0qIAxT
It crashes when enabling/disabling DirectX11 and playing which is a known issue. Also various crashes can happen when working in the editor but only when DirectX11 is enabled.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Importer Checkbox Label Truncated in UI (2D Template)
- Light theme icon is missing for Volume Component in the Inspector window
- Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
- Shader Graph Tab Lacks Right Margin for Long Titles
- 2DLight component only renders when ShadowCaster2D components are within range in WebGL builds
Add comment