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Fixed in 5.0.X
Votes
0
Found in
5.0.0a17
Issue ID
621511
Regression
No
Corrupted lightmap is baked in the scene when using Iterative GI workflow
To reproduce this issue:
1. Open the attached project
2. Open 'demo' scene
3. Go to Window - > Lightmapping
4. Set GI Workflow as Iterative
5. Set Pre compute resolution : 1, System Size: 128, Baking Resolution: 50, Padding: 2, Atlas Size: 1024
6. After baking is finished, look at the scene view
7. Notice that the scene is corrupted http://screencast.com/t/SeMdS0qIAxT
It crashes when enabling/disabling DirectX11 and playing which is a known issue. Also various crashes can happen when working in the editor but only when DirectX11 is enabled.
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