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0
votes
Fixed

Crash when when the AnimationFinished() method is called

Animation

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Nov 29, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached - open the scene and press play - move to the right while shooting and Unity wil... Read more

36
votes
Fixed

Texture offset properties

Animation

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Nov 29, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open the project I've attached 2. Click on the cube 3. Open the animation window 4. See that a curve is in red. St... Read more

2
votes
Fixed

NavMeshAgents with slow speeds, i.e. 0.1 gets stuck when moving around c...

AI

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Nov 29, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached - open the scene and press play - press "S" to spawn an agent and notice that it... Read more

0
votes
Won't Fix

Not Editable objects can be reparented in Hierarchy view

Scene Management

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Nov 29, 2013

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Version/s: 4.3.0f4

Three issues with GameObjects marked as NotEditable: 1) In a hierarchy of NotEditable objects, you can drag and drop an editable ob... Read more

0
votes
Fixed

A moving CapsuleCollider triggers collisions with no actual contact betw...

Physics

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Nov 29, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open attached project 2. Run scene 'test' 3. Console reports collisions Notice: the issue only occurred while usin... Read more

0
votes
Duplicate

Crash when importing a Particle System that uses a custom mesh

Assets Management

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Nov 29, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Import "crash.unitypackage". It contains a particle system and a custom .fbx file that the system uses. Unity will ... Read more

1
votes
Not Reproducible

Created sprite pack is not the default format of any texture compression...

Android

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Nov 29, 2013

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Version/s: 4.3.0f4

When sprites are packed via 'sprite packer' packed file is returned as RGBA 16bit format instead of default one. There is a workarou... Read more

0
votes
Fixed

Textures with 1 pixel width or 1 pixel height will be imported as 2 pixe...

Graphics - General

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Nov 29, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached - select the textures attached and notice that in the preview they are shown as ... Read more

0
votes
Fixed

Shaders: doing SetFloat et al in the editor has performance issues

Shaders

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Nov 29, 2013

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Version/s: 4.3.0f4

Performance of material.SetFloat, SetColor etc. in the Editor is dependent on total amount of shader property names present. The mor... Read more

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