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0
votes
Postponed

Controller identification changes per session

Input

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Apr 30, 2015

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Version/s: 5.1.0b4

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0
votes
Duplicate

Windows: closed network player fails to load CacheAdmin page

Webplayer

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Apr 30, 2015

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Version/s: 5.1.0b5

-e: see title, fails to initialize 3D -repro:--get latest closed network plugin (UnityWebPlayerDevelopment.exe)--remove any already ... Read more

0
votes
Won't Fix

[SpeedTree] Windzone Main/Turbulence settings have no effect

Speedtree Integration

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Apr 30, 2015

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Version/s: 5.1.0b5

To Reproduuce: 1. Open scene test & play.2. Observe that changing Main & Turbulence setting on the WindZone object has effec... Read more

0
votes
Won't Fix

[SpeedTree] LOD Group zone widget broken

Speedtree Integration

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Apr 30, 2015

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Version/s: 5.1.0b5

To Reproduce: 1. Select any tree.2. Zoom out (move from it) in editor view.3. Observe that the zone number LOD displayed in inspecto... Read more

0
votes
Won't Fix

[SpeedTree] Prefab Materials saved in root folder after import

Speedtree Integration

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Apr 30, 2015

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Version/s: 5.1.0b5

To Reproduce: 1. Save an SPM file to /Assets folder.2. Observe that after it is imported all of the textured (except LOD) are saved ... Read more

1
votes
Won't Fix

[SpeedTree] SPM not imported after saving it directly to project folder

Speedtree Integration

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Apr 30, 2015

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Version/s: 5.1.0b5

WON'T FIX: Imports correctly after a wait To Reproduce: 1. Open any Unity project.2. Save any SPM file to Assets folder.3. Observe t... Read more

1
votes
Fixed

[Decal] decal:blend in Surface shaders doesn't work with shadows

Shaders

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Apr 30, 2015

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Version/s: 5.0.1f1

Objects with "decal:blend" used to receive shadows in 4.x.In 5.0 they don't. Two projects with screenshots provided. Read more

0
votes
Not Reproducible

iOS Script debugging does not work on 4.6 and 5.0

iOS

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Apr 30, 2015

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Version/s: 5.0.1p3

Deploying the spinning cube example to iOS (Mono) and attaching the script debugger crashes to XCode. Script debugging not possible.... Read more

0
votes
Fixed

Profiler->GPU usage: Hierarchy and Timeline modes are the same

Profiling

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Apr 30, 2015

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Version/s: 5.1.0b5

Profiler->GPU usage: Hierarchy and Timeline modes are the same 1 Create new project and open Profiler window2 Press Add Profiler-... Read more

0
votes
Won't Fix

Would be nice to have support for Undo for Preset Libraries (Colors, Gra...

Editor - Other

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Apr 30, 2015

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Version/s: 5.1.0b4

I found myself replacing the wrong color in my Preset Library and wanted to get my old one back, but pressing Ctrl+Z to undo didn't ... Read more

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