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Typos in the Occlusion window: Bake tab - see the print
"spesific" - "specific" "if a value if 4" - "if value 4 is chosen" "don't" - "then all the objects...will block visibility and the o... Read more
Cant create folder with name "Z1" in this current folder
Cant create folder with name "Z1" in this current folder 2) How can we reproduce it using the example you attached 1 Open attached ... Read more
crash on selecting webcam
-repro: --build attached project for linux --start build on Linux --click "update" --select the found webcam --NOTICE app crashes Read more
Dynamic font broken for Bold variant
To reproduce: 1. Open project NGUI-dynamic-font-test 2. Run scene test 3. Bold version doesn't look right, spacing is messed up and ... Read more
[Camera] OS X standalone graphics are broken when 1 camera w/ clear flag...
To reproduce: 1. Open NGUI-dynamic-font-test project 2. Open scene test 3. In scene view move one of the labels. 4. In game view yo... Read more
Shaders with fullforwardshadows render on top of others in deferred (reg...
Shaders with fullforwardshadows directive render on top of other objects when deferred lighting is enabled. Worked in 4.1, stopped w... Read more
Can't select transparent objects with surface shader when clicking on no...
Steps to reproduce : - create a new project - create a cube - create a material and set the shader to Transparent - Diffuse - set t... Read more
Custom shaders wont be exported to the asset bundle correctly when usin...
Steps to reproduce : - import the project attached - go to Build > AssetBundles - open the scene ShowAssetBundle and notice the glo... Read more
Asset bundles fail to build for BB10
Asset bundles fail to build. Read more
Terrain performance glitch when Quality settings window is open
Note: this issue does not involve play mode To reproduce: 1. Open project MecanimTute 2. Open scene Main 3. Select terreno in scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects