Search Issue Tracker
[2d Prototype] Crash when using Rect Tool on N-sided Polygon with 3 sides
1. add a new N-sided Polygon 2d object to the scene2. choose 3 for the number of sides and click Create Game Object3. select the Rec... Read more
Tab key adds a ") " in InputFields on linux
-e: see title, works in editor and other standalones-repro with 4.6.5, 5.1 -repro:--add ui canvas to scene--add two input field to c... Read more
Windows: 64bit DEV runtime not published
-e: see title, enabling Development channel in 64 browser fails -repro:--install 64bit windows chrome--install plugin--run content--... Read more
iOS 8.3 SDK causes orientation to reverse on every frame after Unity Ads...
Unity Ads + Unity 5.x + iOS 8.3 SDK + game project locked to portrait/landscape orientation lead Unity to start reversing device ori... Read more
UI: entering text into text field requires refocus on content
-e: see title, need to focus on another tab and come back to if for it to work -works fine in 4.6.5, not working in 5.0.x -repro:--b... Read more
Reverted prefab objects cannot be removed by undo function
1. Open "PrefabTestProject" project2. Open "Repro" sciene3. Unparent "Child" GameObject4. Press "Revert" button in Child GameObject ... Read more
[Batching] UI is not batched correctly on ATI Radeon video cards
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Turn on the Stats window in the Game view4. Play the scene... Read more
[MSAA] White artifacts around object edges (not shadows related)
POSTPONED: Requires partial system rewrite To reproduce:1. Open attached project2. Open scene 13. Notice white outlines on character... Read more
Marshal.StructureToPtr is not working for UInt16 in Unity 5
To reproduce:1. Open attached project2. Open test.unity3. Play it in Editor4. Notice exception Read more
[Performance] Activating a particle system that was edited takes longer ...
How to reproduce: 1. Open attached project2. Open scene Normal.unity3. Open the Profiler window4. Play the scene5. Press Spacebar- N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS