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Crash when when the AnimationFinished() method is called
Steps to reproduce : - import the project attached - open the scene and press play - move to the right while shooting and Unity wil... Read more
Texture offset properties
To reproduce: 1. Open the project I've attached 2. Click on the cube 3. Open the animation window 4. See that a curve is in red. St... Read more
NavMeshAgents with slow speeds, i.e. 0.1 gets stuck when moving around c...
Steps to reproduce : - import the project attached - open the scene and press play - press "S" to spawn an agent and notice that it... Read more
Not Editable objects can be reparented in Hierarchy view
Three issues with GameObjects marked as NotEditable: 1) In a hierarchy of NotEditable objects, you can drag and drop an editable ob... Read more
A moving CapsuleCollider triggers collisions with no actual contact betw...
To reproduce: 1. Open attached project 2. Run scene 'test' 3. Console reports collisions Notice: the issue only occurred while usin... Read more
Crash when importing a Particle System that uses a custom mesh
To reproduce: 1. Import "crash.unitypackage". It contains a particle system and a custom .fbx file that the system uses. Unity will ... Read more
Created sprite pack is not the default format of any texture compression...
When sprites are packed via 'sprite packer' packed file is returned as RGBA 16bit format instead of default one. There is a workarou... Read more
Textures with 1 pixel width or 1 pixel height will be imported as 2 pixe...
Steps to reproduce : - import the project attached - select the textures attached and notice that in the preview they are shown as ... Read more
Shaders: doing SetFloat et al in the editor has performance issues
Performance of material.SetFloat, SetColor etc. in the Editor is dependent on total amount of shader property names present. The mor... Read more
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