Search Issue Tracker
By Design
Votes
0
Found in
4.5.2f1
Issue ID
624664
Regression
No
TextMesh front does not correspond with the "Forward" vector of the gameobject (it's backwards)
To reproduce:
1. Create a TextMesh object
2. Notice that the game objects Forward vector (blue arrow) faces the back of the text
This especially breaks everything if you want to use Transform.lookAt since it makes the text mesh look in the opposite direction
Developer response:
This is by design, and changing it now would break a lot of existing content with very little upside. You can always rotate the transform in the script after using lookAt.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Hovering on the Particle System Controls shows an offset tooltip with the overlay window name
- Inconsistent UI hover colour with poor contrast in VFX Graph window
- Lights with Cookies generate Cookie Atlas and increase Memory usage every time when Play mode is entered
- Crash on mono_traverse_object_internal when exiting Play mode on a specific project
- Camera prefab shows up in overrides after upgrade when game view is changed to Simulator
Add comment