Search Issue Tracker
Fixed in 4.5.3
Votes
0
Found in
4.3.4f1
Issue ID
624553
Regression
Yes
Windows Standalone runs on left-most screen
When running a Windows standalone, it starts up on the left-most screen. When setting it to full screen, it appears on the left-most screen as well.
Earlier it would appear on the main screen.
Regression since 4.5.2p1
To reproduce:
In order to see this issue you must have a dual monitor setup. Have the main screen set to the right, while the secondary screen on the left.
1. Open project u45fullscreentest
2. Include the "test" scene and build&run for windows standalone. Notice that it starts on the left-most monitor
3. Move the game window to the main screen (right) and click the "Toggle Fullscreem" button - the game becomes fullscreen on the left screen
It should run on the main screen.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment