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Fixed in 5.0.X
Votes
0
Found in
5.0.0a19
Issue ID
624557
Regression
No
Universal shader: incorrect shading of scaled in one dimension spheres/capsules
1) What happened
Universal shader: incorrect shading of scaled in one dimension spheres/capsules
2) How can we reproduce it using the example you attached
1. Create a sphere or capsule within default scene settings
2. Scale it on X only to some large value (e.g. to 5)
---> Shaded side of the object starts on actual top of the object (on the lit side)
See attached project. There's a capsule in this project with legacy diffuse shader to see the difference.
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