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OS X: Entering "~" in location when creating new project, creates projec...
Tested on Unity 5.2.0 (UnityAds branch) 1. Start Unity2. Create new project3. Enter project location "~/Unity/Test"4. Click Create b... Read more
Static integer larger then 2^32 crashes Windows build
Steps to reproduce:1. Open attached project's scene mainScene.2. Build and run for Windows.3. Build crashes. Note: in editor there's... Read more
[Crash] Graphics.Blit() freezes windowed player on window resize
Steps to reproduce.1. Build and run project "Case 695834 5.10f1.zip" for Windows.2. Try to vertically resize player (decrease size t... Read more
[InputField] Caret offset wrong when inside scaled canvas
Steps to reproduce1. Open attached project2. Open scene 'InputFieldCaretBug'3. Enter play mode4. Press on input field5. Notice the c... Read more
Nested canvases draw order is wrong
Project Steps: 1. Open scene "Test".2. See in Game view that 'White' image is rendered on top of 'Red' though by transform order it ... Read more
Shader.SetPass performance regression in editor (5.1)
Shader.SetPass is taking a lot of time in the editor in 5.1b6; was not the case in 5.0. Not a problem in standalone build. Read more
[SceneView] UI no longer renders in the Scene view
Steps to reproduce: 1. Open the attached package (TestUI.unitypackage)2. Open 'GateComplete' scene (Assets/Scenes/UI/Screens/GateCom... Read more
[Profiler] Unable to Uncheck Timelines
Repro steps:1) Open Profiler window in the Editor2) Click colored boxes in the GPU and CPU tabs - everything works as expected3) Cli... Read more
MotionBuilder 2016 binary FBX import Errors
MotionBuilder 2016 binary FBX import Errors 1. What happenedMotionBuilder 2015 FBX files import properly, both in binary and asciiMo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject