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Only first scene in streamedSceneAssetBundle is available for load
BuildPipeline.BuildStreamedSceneAssetBundle only works for first scene. 1. In the Editor select the Menu Item 'Test -> CreateBundle... Read more
[Mobiles]"<RI.Hid>" errors thrown when connecting a Mobile Device
To reproduce: 1. Create a new project 2. Connect a windows phone 8 or android device to your pc 3. Notice the errors in console: "<R... Read more
[OcclusionCulling] Occlusion Bake doesn't remove old occlusion bake files.
DUPLICATE: https://issuetracker.unity3d.com/issues/occlusion-culling-system-creates-too-many-files-in-the-library-folder-and-never-d... Read more
Lightmapping still bakes AO when AO is set to zero
How to reproduce: 1. Open new project 2. Import attached package simpleRepro.unitypackage 3. Open scene test.unity - Scene contain... Read more
[Geomerics][AO]AO doesn't take alpha texture into account.
1) Open scene FG AO 2) Notice that Plant Plane AO is coming from the plane geometry instead of the alpha cutout. Read more
Scene view dims together with other elements of Editor when game is playing
To reproduce: 1) Create new project 2) Make sure that you see both Scene and Game Views 3) Optional: Change Playmode Tint color in E... Read more
Spotlights can't drop shadows on a terrain
Spotlights don’t drop shadows on a terrain even when the "Deferred" rendering path is enabled. Read more
Editor crashes when loading scene from UFPS AssetStore package
Download the Ultimate FPS package from Asset Store. Try to open the scene called Sky City. Unity crashes in LightManager::FindForwar... Read more
[IL2CPP] Wrong packed date is thrown if built with IL2CPP
1. Open attached project 2. Build to iOS 3. Exception will be thrown in XCode console Note: Mono backend works without issues. Read more
WWW.Dispose sometimes hangs Unity on a very slow connection
To Reproduce: 1. Limit your download speed to 1kbps using Charles (Win/OSX) or a similliar app ( goto Proxy/Throttle settings in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon