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Converted transitions using exit time not altered to have "Has Exit Time...
Steps to reproduce : - import the controller attached in the last reply in 4.5 - go to SyncMelee layer - click on the transition f... Read more
Direct Blend Trees don't allow for rotating the preview
Direct Blend Trees don't allow for rotating the preview 1. Set up a simple blend tree 2. Compare the preview functionality when the... Read more
The gui skin is missing in the Blend Trees
The parameters in the Inspector for all the blend trees are missing styling Read more
Making multiple duplicates of Blend Trees and deleting them gives errors
Making multiple duplicates of Blend Trees and deleting them gives errors 1. Create a Blend Tree and duplicate it, 2. Mark a few of ... Read more
It's possible to have a controller without a default state in it
It's possible to have a controller without a default state in it 1. Create an animator controller and add a state machine to it 2. ... Read more
When adding a behaviour to a State the Project view doesn't follow
When adding a behaviour to a State the Project view doesn't follow 1. Add an animation controller and add a state to it 2. Add Beha... Read more
It is possible to copy the Base Layer and paste it into itself
It is possible to copy the Base Layer and paste it into itself 1. Create an animator controller and add a state machine to it 2. In... Read more
Transition names are not informative enough
Transition names are not informative enough 2) How can we reproduce it using the example you attached 1. Make the following simple ... Read more
physics material assigned to terrain is not saved
-e: We're assigning a physics material to a Terrain in Unity 4.3.3. If we save the scene and close Unity then re-open Unity the phys... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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