Search Issue Tracker
By Design
Votes
0
Found in
4.6.0b17
Issue ID
627864
Regression
Yes
GUI image's position on the x/y axis influences it's visibly size
To Reproduce:
1. Open scene 'Example' try dragging one of the green object back and forward on the x axis, notice that while one side of the sprite is not moving the other side is (like in the attached video).
Not reproducible in beta 10
2. This allows to have two sprites size of identical scale, like the two black panels in the same scene, but which have different visible size (to bottom one is slightly narrower).
3. This behavior is not exhibited by normal sprites.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Add comment