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Asset Bundle dependencies are included from an asset linkage in an anima...
Reproduction steps: 1. Open "TestDependenciesCollected.zip" project2. Enter Play Mode3. Click on "Load Bundle From StreamingAssets" ... Read more
Changing to/from custom layouts causes errors: "Failed to destroy views:...
Reproduction steps: 1. Download "Preferences.rar"2. Extract it into "...\AppData\Roaming\Unity\Editor-5.x" folder3. Create a New Pro... Read more
"Invalid AABB a" exception is thrown when shape's scale on one axis is s...
Steps to reproduce:1. Create new project2. Add particle system to scene (Create -> Effects -> Particle System)3. In particle s... Read more
Editor crashes on BlockMask::FillSpriteData when packing certain Sprite ...
How to reproduce:1. Open attached "AtlasCrash" project and "MainMenu" scene2. Switch to Android platform3. Enter playmode Result - C... Read more
[Template] "RenderingCommandBuffer" exceptions are thrown when the proje...
"RenderingCommandBuffer: invalid pass index 2 in DrawMesh" exceptions are thrown when the project is opened with "3D With Extras" Te... Read more
Material arrays don't work with Masked Images
How to reproduce:1. Open the User Submitted Project "UIMaterialArrayBug" and Open the "Bug" Scene2. Play the Scene3. Observe the Ima... Read more
[LinuxEditor][ProBuilder] - Crashes when selecting probuilder geometry
[Linux][ProBuilder] - Crashes when selecting probuilder geometry. Steps to Reproduce- Open Unity 2018.1.0b12 with Ubuntu 16.04 LTS.-... Read more
The result of Ui batching id different
How to reproduce:1. Open given Unity project2. Open Frame Debug3. Enter Play Mode-- Notice only 2 draw meshes in Frame Debug4. Disab... Read more
Impossible to select Packages folder in the Project window
To reproduce:1. Create a new project;2. Attempt to select the "Packages" folder in the Project window. Expected result: It is possib... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used