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0
votes
Fixed

Input.gyro does not work in Awake or Start anymore

iOS

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Jun 09, 2015

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Version/s: 5.0.2p4

How to reproduce: 1. Open attached project2. Open scene VTPSphere.unity3. Comment out line 39 in script followGyro.cs4. Build to iOS... Read more

1
votes
Fixed

UI elements on child Canvases do not render in the Editor Scene window

UI

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Jun 08, 2015

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Version/s: 4.6.6f2

How to reproduce:1. Open the attached project (It has Canvas and text element. Also a Child Canvas with Child text element in it)2. ... Read more

0
votes
Fixed

Reflection probes multi selection overrides cubemap

Inspector Functionality

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Jun 08, 2015

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Version/s: 5.0.0f4

1. Open attached project's scene "Reflection bug"2. Select each reflection probe individually and see that "Reflection Probe 1" and ... Read more

0
votes
Won't Fix

Sprite into multiple makes a few frames sheared

2D

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Jun 08, 2015

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Version/s: 5.0.2f1

1. open attached project (case_702772-dumb2dtest.zip)2. view the AliensGuyNormal_3 slice and note that it is sheared3. select Aliens... Read more

0
votes
Fixed

NetworkTransform doesnt sync CharacterController rotation

Networking

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Jun 08, 2015

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Version/s:

NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more

0
votes
Fixed

[shaders] hlsl2glsl does not do implicit float4->float conversion in som...

Shaders

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Jun 08, 2015

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Version/s: 5.0.0f4

"DECODE_EYEDEPTH(tex2D(_CameraDepthTexture,uv))" does not compile on hlsl2glsl platforms - error about no suitable conversion. But i... Read more

2
votes
Won't Fix

[Standalone] Inconsistent Direct3D behavior with non-native resolution o...

Deployment Management

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Jun 08, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Create a new Unity project2. Go to 'Player Settings' and make sure the Direct3D9 is used as a Graphics API3. ... Read more

0
votes
Fixed

[VR] Building and running while in direct mode failure

VR

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Jun 08, 2015

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Version/s: 5.1.0f3

1) download project.2) enter playmode then exit playmode and move headset to ensure VR mode is enabled3) ensure resolution dialog is... Read more

0
votes
By Design

[VR] Rift extended mode builds in windowed mode

VR

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Jun 08, 2015

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Version/s: 5.1.0f3

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0
votes
Won't Fix

[DX11] Change the scale of an object at runtime affects it's colour

Shaders

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Jun 08, 2015

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Version/s: 5.1.0f2

>Vector3 newShadowScale = new Vector3(GetShadowWidth (), GetShadowHeight (), 0f); Scale of 0 (Z component) doesn't make sense and... Read more

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