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No warning for network attributes in non-NetworkBehaviour scripts
NetworkBehaviour scripts can use the network custom attributes, but when these attributes are used in non-NetworkBehaviour scripts, ... Read more
NetworkTransform does not autodetect CharacterController
When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more
SyncVars dont work with script inheritance
SyncVars dont work with script inheritance. The code generation for SyncVars does not take into account custom serialization functio... Read more
No feedback when unable to add a scene to NetworkManager
No feedback when unable to add a scene to the Online Scene and Offline Scene slots of the NetworkManager. Read more
Editor freezes when creating cubemap
To reproduce:1. Open attached project2. Open the window in Window -> Video Games -> Marmo Sky Tool3. Click on render4. The edi... Read more
Plugin crash on quitting viking village scene
-e: when playing the viking scene and quitting the plugin crashes -tested Win7, FF & Chrome -repro--get viking village from Asse... Read more
[Texture] EditorUtility.CompressTexture() function does not work, import...
Reproduction steps:1. Open attached project "CompressionProblem"2. Reimport "BigTree_bark_diffuse" texture3. In the Console window n... Read more
[ReflectionProbes] Box Projection fails on iOS
To Reproduce: 1. Open the Main scene file.2. Observe that box projection works in editor3. Built to iOS and deploy to the device.4. ... Read more
[NavMeshObstacle] Object orientation changes cause re-carving of NavMesh
Steps to reproduce: 1. Open attached project2. Open scene 'scene'3. Enter play mode and open scene view (with play mode on)4. Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
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