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Particles are blinking when there are two identical particle systems
To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Start pressing spacebar with interval about 1-2 seconds... Read more
Plugin may be not as Editor-only plugin if it is imported
Steps to reproduce: 1. Download SomeAwesomePlugin452.rar. It was opened with 4.5.2p3 version. 2. Open downloaded project with 5.0.0 ... Read more
SixBoxes scene in GItests turbo spams two errors when loaded
1. load scene 'SixBoxes' in project http://ono.hq.unity3d.com/users/gi-assets 2. observe massive spam of the following two errors: ... Read more
can only see content in sceneview in scene 'manyBoxes' when dragging on ...
1. load up scene 'ManyBoxes' in the GItests project http://ono.hq.unity3d.com/users/gi-assets 2. look in sceneview - observe how it... Read more
"Geometry repacking failed:" when changing the Precompute resolution to 100
Steps to reproduce : - import the "Mayan Temple" project - open the scene - change the Precompute resolution to 100 and after bakin... Read more
When rawImage is with anchor presets set to stretch, the preview image c...
To reproduce this bug: 1. Open the attached project 2. Open 'inspector break' scene 3. Select 'RawImage' gameObject 4. In the rect ... Read more
Sprite Editor doesn't remember changes after clicking somewhere in the E...
Sprite Editor doesn't remember changes after clicking somewhere on the Editor panel and then selecting image again, but button "Appl... Read more
Application crashes on load if it was deployed through Build and Run
Application crashes on load if was deployed through Build and Run Steps to reproduce: 1. Open any project 2. Build and run. It will ... Read more
Enum field in a struct is serialized as an int field
To Reproduce: 1. Add a struct which has an enum field and is marked with [System.Serializable]) to a Monobehaviour. 2. Notice that... Read more
Build & Run for WP8.1 does not load native plugin
Build&Run for Phone 8.1 sdk fails to load native plugins. It throws an error that can be seen if using a development build. Deployi... Read more
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