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[Build] Building in batchmode fails for first time after removing file f...
In batchmode after removing file, project building only succeed after second time. 1. Clone project from:https://github.com/Brantone... Read more
[VR] Rift disconnected in VR project crashes on play (GetNativePtr Bug)
1. What happened.When playing this simple VR project in play mode while the rift is disconnected the editor hangs then crashes. 2. S... Read more
[OldGUI][Linear] Legacy GUI are way brighter in the Editor than in build...
Steps to reproduce: 1. Open the attached project2. Open and play 'scene0' scene3. Notice how bright the button and the image looks l... Read more
"Invalid optimized game object" errors are spammed when an optimized, an...
Steps to reproduce: 1. Open the attached project2. Select 'test' model in the project window and open 'Rig' tab in the model importe... Read more
Confusing error messages being shown when opening a scene
Open "GemPile Example" scene in attached project and notice the following assert messages:"Do not use ReadObjectThreaded on scene ob... Read more
[Texture3D] Creating Texture3D with 1k or 2k sizes crashes unity
Unity crashes when you try to create Texture3d with 1k or 2k dimensions. For some pc it crashes always for other pcs only when you h... Read more
[iOS] Framework Search Paths are overriden using Append
Reproduction steps:1. Create a new Unity project.2. Create and open the iOS Xcode project.3. Go to the Xcode Build Settings (Unity-i... Read more
[Graphics] Too dark screen on DX11 when non-native fullscreen resolution...
Steps to reproduce: 1. Open the attached project2. Build the project for Windows standalone3. Run the project, select the resolution... Read more
[AssetBundle] LoadAllAssetsAsync stucks
Its seems LoadAllAssetsAsync stucks in infinitive loop. 1. Load the test.scene.2. Press the play button.3. You should get crash.4. O... Read more
Crash when moving child Image
Steps to reproduce: 1. Create new project2. Add "Canvas", add child "Image" to it and add "Canvas" component to image and check "Ove... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS