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VisualElement's background image tiling has visual gaps when the element...
Reproduction steps:1. Open the attached “BugRepro” project2. Navigate to Window > Background Repeat Example3. Observe the Example... Read more
[Physics] Articulation body scale does not affect Anchor Transform Tool ...
1. Open attached project2. Select child "GameObject (1)"3. Select Joint angle tool (Left one) on the ArticulationBody Inspector4. Ob... Read more
[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...
To reproduce:1. Open attached project2. Open Test scene3. Notice that scene runs at 30 fps4. Maximize Game view5. Notice that scene ... Read more
"Enter Safe Mode?" pop-up window thrown when opening Runner Game Template
How to reproduce:1. Create a new project using the "Runner Game" template2. Observe the thrown pop-up window Expected results: No po... Read more
Agent accelerates if blocked by a stationary, non-carved obstacle
Steps to reproduce: Open attached project "AreaTestingAINavigation.zip" and scene "2DScene" Enter Play Mode In Game View, select an ... Read more
Resizing the UI Builders viewport window doesn't shrink the elements in ...
How to reproduce:1. Open the “UIBuild.zip“ project2. Open the “NewUXMLTemplate“ uxml file in the UI Builder3. Add any element to the... Read more
Enabled Interaction Profiles are not saved when reopening the project
How to reproduce:1. Open the attached project "Showcase-VR.zip"2. Open Edit>Project Settings...>XR Plug-in Management>OpenX... Read more
Grammar mistake in the RigidBody's Error message
How to reproduce:1. Open the "SampleScene" Scene in the attached "MinimalRepro" Project2. Enter Play Mode Actual Behaviour: The Erro... Read more
Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached.2. Open and play the "TestScene" sc... Read more
Occlusion's "Set default parameters" button is active when the default p...
How to reproduce:1. Create a new Unity project2. Go to Window -> Rendering -> Occlusion Culling -> Bake3. Click the "Set de... Read more
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