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0
votes
Fixed

[VR | SinglePassStereo] Standard Assets Image effects using Blit() + sin...

VR

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Jun 13, 2016

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Version/s:

The following Image Effects from the Standard Asset Image Effects that use Blit() to compose there effects cause a doubling up of th... Read more

0
votes
Fixed

[LightProbes] Lights outside probe volume contribute incorrectly when ar...

Global Illumination

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Jun 12, 2016

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Version/s: 5.4.0b21

When using only Baked GI and an area light is present any lights outside the volume of a light probe group contribute incorrectly to... Read more

0
votes
Fixed

Unity crashes after playing scene and closing Unity

CloudData

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Jun 13, 2016

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Version/s: 5.4.0b22

Reproduction steps:1. Open attached project2. Open scene3. Play the scene4. Close Unity5. Unity bug reported opens Read more

0
votes
Won't Fix

Sprite Renderer loses default material when launching project on b20 or ...

2D

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Jun 11, 2016

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Version/s: 5.4.0b21

Reproduction steps:1. Open attached project on 5.4.0b192. Open scene3. Notice that on the top of the Game sprites are visible (attac... Read more

0
votes
Fixed

[OSX] Freeze and "!attach.depth || !attach.depth->backBuffer" error is t...

OpenGL

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Mar 18, 2016

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Version/s: 5.4.0b10

Reproduction Steps:1. Open Project (edit)2. Create new scene (CMD + N)3.1 Play Scene3.2 Stop Scene3.3 Repeat4. After about 10 times ... Read more

0
votes
Fixed

[AW] "Animator.Motion T, Q, T.z (Missing!)" on root motion curves

Animation

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Jun 13, 2016

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Version/s:

Once root motion curves are applied to a clip, properties are displayed in yellow with "(Missing!)" in the AW. This is not true as t... Read more

0
votes
Not Reproducible

[OSX] Editor crashes when trying to import project with DXT1Crunched tex...

iOS

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Jun 13, 2016

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Version/s: 5.3.3p2

1. Delete Library folder in attached project to force a reimport of all assets2. Open the project3. Observe crash Read more

0
votes
Fixed

[OGO]AnimatorUtility.DeoptimizeTransformHierarchy ruins animation

Animation

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Jun 13, 2016

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Version/s: 5.4.0b21

Reproduction steps:1. Open attached project "Repro.zip"2. Open scene "testscene"3. Play4. Press "AnimatorUtility.deoptimizeTransform... Read more

0
votes
By Design

[Culling] Recalc bounds are still called even if object is out of view

Camera

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Jun 13, 2016

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Version/s: 5.4.0b21

Reproduction steps:1. Open the attached project2. Open scene "TestScene"3. Play4. Select camera and rotate its Y axis till you no lo... Read more

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