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Fixed in 5.4.0
Votes
0
Found in
Issue ID
805213
Regression
No
[VR | SinglePassStereo] Standard Assets Image effects using Blit() + single-pass = double the rendering
The following Image Effects from the Standard Asset Image Effects that use Blit() to compose there effects cause a doubling up of the eye images when used in single pass rendering mode in VR.
Antialiasing.cs
Bloom.cs
BloomOptimized.cs
ColorCorrectionCurves.cs
ColorCorrectionLookup.cs
ColorCorrectionRamp.cs
ContrastEnhance.cs
ContrastStretch.cs
EdgeDetection.cs
Fisheye.cs
Grayscale.cs
MotionBlur.cs
NoiseAndScratches.cs
ScreenOverlay.cs
SepiaTone.cs
SunShafts.cs
TiltShift.cs
Twirl.cs
VignetteAndChromaticAberration.cs
Vortex.cs
See http://issuetracker.unity3d.com/issues/vr-single-pass-stereo-image-effects-plus-single-pass-equals-double-the-rendering (the parent case of this bug) for a reproduction project for this issue.
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TooManySugar
Aug 09, 2017 02:45
lazy ass devs at unity deprecated a 30 filter package and whant us to use a 10 filter post processing stack instead...
HeadTrip
Aug 04, 2016 05:48
I'm seeing this as well in 5.4 release, trying to use standard bloom. I get the doubling in SteamVR...
Thanks
l7thDimension
Aug 03, 2016 03:36
is this really fixed? I'm experiencing this issue still.