Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
Issue ID
805254
Regression
No
[AW] "Animator.Motion T, Q, T.z (Missing!)" on root motion curves
Once root motion curves are applied to a clip, properties are displayed in yellow with "(Missing!)" in the AW. This is not true as the Motion curves are properly applied to the GO in playback, and are correct when selecting the clip and displaying the curves in the AW directly.
This does not affect the functionality (root motion is applied properly) and is not a regression.
repro:
-import attached BallAnim.fbx
-drop BallAnim into scene
-drop clip under BallAnim onto GO
-open AW
-select GO
(notice that clip does not have any Animator.Motion curves)
-in the Importer > Animation tab, set <Root Transform> in Motion>Root Motion node pull-down... Apply.
Now look in the AW again...
"Ball:Animator.Motion T (Missing!)"
"Ball:Animator.Motion Q (Missing!)"
... and what's "Ball:Animator.Motion T.z (Missing!)"
Expected result: Motion T & Q, not "Missing" and no T.z
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment