Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.0b21
Issue ID
805186
Regression
No
[OGO]AnimatorUtility.DeoptimizeTransformHierarchy ruins animation
Reproduction steps:
1. Open attached project "Repro.zip"
2. Open scene "testscene"
3. Play
4. Press "AnimatorUtility.deoptimizeTransformHierarchy" Button and notice how animation changed
5. Press "Reenable" Button and notice that animation fixes
Actual result: animation changes after calling AnimatorUtility.DeoptimizeTransformHierarchy function
Expected result: Animation is expected to stay same after this function was called
Workaround: Re-enabling Skinned mesh renderer fixes the problem
Reproduced on: 5.4.0b21, 5.3.5p4, 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment