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0
votes
Not Reproducible

[Native] Crash when working with ExternalTextures from native plugin (un...

Graphics - General

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Apr 01, 2015

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Version/s: 5.0.0f4

Crash when working with ExternalTextures from native plugin (unclear reference count handling) To reproduce: 1. Open the attached t... Read more

2
votes
Fixed

Exception when changing from gamma to linear color space

Graphics - General

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Apr 01, 2015

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Version/s:

1) Open any project 2) Go to Player Settings 3) Change from Gamma color space to Linear. 4) Exception occurs Read more

0
votes
Fixed

OSX color picker loses connection to Unity after a code compile

IMGUI

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Apr 01, 2015

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Version/s: 5.0.0p3

Steps to reproduce this issue: 1. Open new project 2. Go to preferences 3. Enable OSX Color Picker 4. Select 'Main Camera' for exam... Read more

3
votes
Duplicate

[ShaderCompiler] Shader files that include .cginc files don't record the...

Shaders

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Mar 31, 2015

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Version/s: 5.0.0p3

Reproduction steps: 1. Open the attached project "ShaderDependenciesBug" 2. Go to Assets/Marmoset/Shader/Terrain 3. Right click "Mar... Read more

0
votes
Fixed

FS.syncfs returns error

WebGL

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Mar 31, 2015

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Version/s:

Cannot do persistent File IO operations in WebGL because FS.syncfs gives an error. Read more

1
votes
Fixed

[UI] Sprites display incorrectly using nested canvas in Linear color space

UI

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Mar 31, 2015

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Version/s: 5.0.0p3

To reproduce: - Open the attached project - Make sure editor is in Linear mode, press play. - Both squares should look identical, b... Read more

0
votes
Fixed

Mecanim transition preview freeze

Animation

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Mar 31, 2015

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Version/s: 5.0.0f4

Mecanim transition preview freeze 1. Preview does not playback until timeline of preview window in modified or zoomed. 2. Repro: O... Read more

0
votes
Duplicate

[Debugging] Evaluating GameObject.GetComponents() in a watch crashes Unity

Mono

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Mar 31, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Open the attached project 2. Open 'Map.cs' script with MonoDevelop 3. Put a breakpoint at line 236 and attac... Read more

0
votes
By Design
31
votes
Fixed

GI gets stuck on Bake Indirect when Precomputed Realtime resolution is >...

Global Illumination

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Mar 31, 2015

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Version/s: 5.0.0p2

How to reproduce: 1. Open attached project 2. Open scene scene.unity - Scene contains a map built out of Unity primitives 3. Set t... Read more

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