Search Issue Tracker
[Quest] Input.GetButtonUp("XRI_Left_TriggerButton") is false when releas...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
Graphics Compositor breaks Unity rendering when the "Output Camera" is c...
How to reproduce:1. Create an empty HDRP project2. Go to Window -> Rendering -> Graphics Compositor3. Check the "Enable Compos... Read more
The Editor freezes on RenderGraphViewer.Repaint when entering too many c...
Steps to reproduce: Open any Project Navigate to Window > Analysis > Render Graph Viewer In any of the Search fields either un... Read more
Adding a new SubLayer in Graphics Compositor renders BaseLayer darker an...
How to reproduce:1. Create an empty HDRP project2. Go to Window -> Rendering -> Graphics Compositor3. Check the "Enable Compos... Read more
DOTS Materials Not Rendering in Player When Using Entity Graphics with C...
Reproduction steps:1. Open the attached “BugRepro” project2. Build and run the Player (File > Build And Run)3. Observe the Player... Read more
Sprite Pivot position in Sprite Editor and Scene View do not match when ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy window, s... Read more
2D Vector Composite returns "IsPressed()" incorrectly when moving the jo...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Tilt the le... Read more
[HDRP] Unchecking the "Base layer" in Graphics Compositor results in Cam...
How to reproduce:1. Create an empty HDRP project2. Go to Window -> Rendering -> Graphics Compositor3. Check the "Enable Compos... Read more
Active Targets entries text is cut off when the text is longer or the wi...
Steps to reproduce: Open any Project with Shadergraph installed Open any Shadergraph In the Graph Inspector, add the active target "... Read more
“You may not pass in objects that are already persistent” error is throw...
Reproduction steps:1. Open the attached “BugRepro” project2. From the menu navigate to SingletonTest > Log3. Observe the Console ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument