Search Issue Tracker
By Design
Votes
0
Found in
2021.3.45f1
2022.3.51f1
6000.0.23f1
Issue ID
UUM-84584
Regression
No
Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene” Scene
3. In the Hierarchy window, select “Circle” GameObject
4. In the Scene view, observe the position of the Pivot on the GameObject
5. Using the Sprite Editor (Window > 2D > Sprite Editor), open the “Assets/Circleaaa” Sprite
6. In the Sprite Editor window, observe the position of the Pivot on the Sprite
Expected result: The Pivot positions in step 3 and 6 match
Actual result: The Pivot position in Scene View stays in the center, regardless of the position in the Sprite Editor
Reproducible with: 2021.3.45f1, 2022.3.51f1, 6000.0.23f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
The Pivot Gizmo position in the SceneView is changed in the ToolSettings Overlay. Click on Center and change it to Pivot.