Search Issue Tracker
Active
Votes
0
Found in
2021.3.45f1
2022.3.50f1
6000.0.23f1
Issue ID
UUM-84610
Regression
No
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
How to reproduce:
1. Create an empty HDRP project
2. Go to Window -> Rendering -> Graphics Compositor
3. Check the "Enable Compositor" checkbox
4. Make sure to have a Camera SubLayer
5. Change the "Output Camera" to "Main Camera (Camera)"
6. Observe the window
Expected results: There are no visual artifacts
Actual results: There are severe visual artifacts that might make the window unusable, sometimes other windows have the same artifacts
Reproducible with: 2021.3.45f1, 2022.3.50f1, 6000.0.23f1
Reproducible on: macOS Sequoia 15.0 (M1), MacOS Sonoma 14.5 (M1 Max), MacOS Sonoma 14.6.1 (M3 Pro)
Not reproducible on: Windows 11, Windows 10, MacOS Sonoma 14.6.1 (Intel)
Note:
* In older versions flickering mostly occurs in sub menus and Inspector
* Reproduction seems to differ depending on the chip, the window flashing black on M3 chip and being "pixelated" and flashing rapidly on M1 chips (see attached videos)
* Sometimes the actual behavior turns into expected when the window looses focus
* Warnings were observed being spammed in 6000.0.10f1 on Intel Macs (visual behavior was good) (see image)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Add comment